fix various janky things about shadowers

Discussion in 'Closed' started by Baconfry, Nov 24, 2020.

  1. Baconfry
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    Baconfry Well-Known Member

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    This isn't necessarily about making shads stronger; it's about making them less annoying to play as. Here are my thoughts:

    -mistyping a meso amount automatically copies "10" to your clipboard which forces you to ctrl+C your desired amount all over again and why the fuck does the game do that

    -assaulter is #1 skill in the game that looks like it provides iframes but doesn't. giving it some ending iframes wouldn't hurt as it's not part of any optimal DPS rotation anyways

    -default meso drop should be set to whatever quantity you dropped last. This is because some devices literally cannot register clicks while holding ctrl+V, and I don't want those people to be locked out of playing CB properly

    -fix the meso explosion bug causing mobs to die with no exp or drops pls

    -also fix the bug that makes the game think you have a meso drop prompt open when you don't, therefore disabling key inputs until you click somewhere else

    -allow potting (or at least allow pet autoHP) during dark sight so you don't get randomly fucked while trying to use assassinate

    -change steal to be more like mortal blow (i.e. chance to activate when using reg attack on enemy), therefore making keyboard layout less crowded while changing essentially nothing about the skill itself

    -make savage blow/haste/band of thieves animation not reverse when attacking towards the right, because seeing the mirrored 殺 and 忍 and 速 really rubs me the wrong way as an asian
     
    Last edited: Nov 27, 2020
  2. xDarkomantis
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    xDarkomantis Well-Known Member

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    What if pickpocket was reworked into a skill that consumes a (x) mil of mesos and your attacks drop (x)K' mesos bags when attacking? Could help elevate that problem. (not saying Shadower needs buffs but just random idea)
     
  3. LichWiz
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    LichWiz Well-Known Member

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    That kills the flexibility of using the amount of meso you want to use tho, and attack+dropping will probably still be faster (PP drops one bag after every attack, while bag dropping can sneak many bags for each hit)
     
  4. Baconfry
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    Baconfry Well-Known Member

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    my ideas on QoL buffs for shadowers:

    -assaulter should give iframes, since it is currently the only attacking skill that shoves you into an enemy while allowing it to hit you
    -steal should be made passive, with a % chance to be executed in place of regular attack (similar to mortal blow)
    -default meso drop should be set to whatever quantity you dropped last. I really don't consider holding down ctrl+V a fundamental part of being a chief bandit, not to mention that holding down ctrl+V while clicking is literally impossible for people with certain software. If you want to use skill macro while dropping mesos you can still do that.
    -remove <50% HP threshold from chakra
    -allow potting during dark sight
    -pls fix meso explosion bug causing monsters to die with no exp or drops pls
     
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  5. Jen123
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    Jen123 Well-Known Member

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    I'd really like potting during dark sight to be implemented. Being an unwashed shad, I often die when I get stuck in dark sight after getting hit by a boss after using boomerang step-dark sight-assassinate combo. Sometimes I wonder if I should trade dmg for survival and just spam my sad boomerang step :'(
     
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  6. Dave Deviluke
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    Dave Deviluke Forum Moderator

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    Please do update the thread title accordingly if the content/topic is gonna evolve into Shadower buffs to avoid any confusions
    Has been updated
     
    Last edited: Nov 27, 2020
  7. Cooler
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    As easily this server, possibly any servers biggest advocate of steal, the only thing I agree with is the exp bug from meso explosion. Shad is already high marks in almost every aspect of playing this game, strange key executions and technical glass walls like dark sight locking are some the prices of that.

    As much as I would love steal to be passive, I think it being manual is more fun, and also end game, changes nothing because if you're trying to steal from a mob, you will use reg att anyway so you don't kill the mob, meaning you're doing the same thing you currently are. It being passive is a bit op, especially with our fast multi hit skills like bstep and bot

    Qol I would love is a treasure chest with an x icon thru it to know what mob has been stolen from so as not to target if I have a huge group of them, or a different sfx for this situation. Then again I'm so keenly trained at this already I barely need to think about it
     
  8. Baconfry
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    Baconfry Well-Known Member

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    A game mechanic that causes characters to die during boss fights is not an appropriate balancing factor for ANY class. It is possible for a class to be technical without suffering from extreme punishments for a single mistake, as demonstrated by corsairs, buccs etc. If you mistime the dismount as a sair, you get a brief DPS penalty, but if you get hit in dark sight as a shad and fail to repot in time, you lose the entire run. (This is probably part of the reason why Dark Knight is such an unpopular class: a high risk playstyle doesn't work well in a game where dying fucks you up this badly.)

    Also, I can't condone the strange key executions because not all devices are able to perform them equally well. Imagine being locked out of your class's fullest potential because your software doesn't recognize that you're clicking while you hold down ctrl+V!

    That's kind of the point; I just wanted to compress the roles so that reg attack + steal take up one key instead of two. I compared it to mortal blow for a reason. The new version of Steal would have a 11% to 40% chance to replace the regular attack when next to a monster, and work 100% of the time when it activates. I thought I explained it well enough; sorry if it was unclear.
     
  9. Cooler
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    Potions through ds isn't gonna happen, and shouldn't, just adjust your keys to comfortably escape that situation better with nate, reg att or right clicking the ds buff

    And I'm not down with lowering my steal rates even to make steal passive just to have one less hotkey. Sairs have more active essential hotkey buttons than shads, all being used way more than steal and don't have insane avoid

    As for your ME problem, idk that's a hardware thing and the meta way which we bomb today is kind of a miracle it's still allowed to work. If anything pickpocket should be revamped in some function so it's not useless because a boss drops a low amount of money, or increase boss meso drops, or meso up buff increases pp in some way, or have it dmg differently to bosses so pp+me is supplemental in some way if you decide to max and use them in bossing and stop to bomb, but I mean really though, it would be a pain to do and be pointless since you would contend with nate/bstep which is huge damage output now, so why even

    Shad is not difficult to play or pull off, if anything they'll get nerfed. Once you have max shifter and mw10/20 your avoid is insane, and you don't bomb really at all in 4th nor do you need to in the cases you may be thinking of, your max potential is still nate/bstep

    Assaulter does not need iframes either we are the highest avoid class in the game, it's absurd that even bstep has them.

    Only real qol I would want is status locking/acp not causing nate to push forward, or for steal to do no damage at all and maybe even not aggro mobs either but I'd be fine with no dmg only, and have like a 65% chance to steal,
     
    Last edited: Nov 27, 2020
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  10. Diphenhydramine
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    Diphenhydramine Well-Known Member

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    Out of all, I think copy paste mesos bug is the worst
     
  11. NASDAQ
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    and dont forget that the mesos explosion shows 5lines dmg for the user, which is less fun to see instead of the real 10lines dmg it should show(as it visible for other characters in the map)
    i think thats the #1and the easiest thing that should be corrected, its really will be more fun to see the whole 10lines as a user
     
  12. Jen123
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    Jen123 Well-Known Member

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    What do you mean adjust your keys to escape? If you're bossing against a monster that can 2-hit you and you get hit once as you're going into dark sight, since you can't heal because you're in dark sight, there's only three scenarios:

    (1) the boss has a magic attack and now you're actually dead
    (2) you leave dark sight and pot ASAP, but you don't heal in time and you die
    (3) you leave dark sight and pot ASAP and luckily you survive

    So let's talk about why you think potting while in dark sight shouldn't happen? What's your argument for this? Is it the commonly heard 'nostalgia' argument? Because you do realize that most of the people who play this server probably didn't get to the levels where you'd be using assassinate-dark sight combo so I don't think it's all that nostalgic when we're talking about a skill most people didn't use in the first place. I also really don't think anyone would say 'oh, the good old days when I'd die while bossing because I got stuck in dark sight."

    Also, if you want to blame me for not washing my shad to survive 3/4/5 hits, you should note that the admins don't want to enforce washing as mandatory on the server (as seen from all their attempts at giving extra hp through pet equips, hp quest, card medal), so hp shaming me also isn't the way to go.
     
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  13. NASDAQ
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    +1 !!
     
  14. Cooler
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    Idk I'm an unwashed 194 shad and any time I died in that situation it was my fault for not paying attention.

    This is like saying we should give zerk iframes.

    Its a risk of playing a class with insane avoid and tankiness, it would make shads unlikable except for 1hko, and ruins assassinate. If you could pot in ds, the new shad meta would be to just bomb everything ironman style.

    I'm not appealing to nostalgia nor blaming you for being unwashed, I don't care if you do or not. If you're unwashed or a 30k shad with MG and PEs at 99%, ds potting is still wack.

    Make a hero if you just want to tank everything and hold down one button in melee. The small, totally not class breaking, user side risks of playing shad more than make up for their perks

    Anyway my best advice is to stop trying to pot before you leave ds, that's what's killing you bc you're wasting your iframes between hits, worry first about leaving ds, then potting. Most do the opposite bc that's their instinct
     
    Last edited: Nov 27, 2020
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  15. Baconfry
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    Baconfry Well-Known Member

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    I think his argument is basically "I've dealt with this terrible game mechanic for such a long time that I've gotten used to it, and now I've been fooled into thinking that it's not so terrible after all, so I want everyone else to go through the same experience".

    This is the same reasoning that many Old School RuneScape players use as a blanket argument against any and all QoL updates.

    also
     
  16. Jen123
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    Jen123 Well-Known Member

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    I disagree about the tankiness aspect. Shads are like other melee characters since we have to get close to the monster to hit it, yet we have lower hp naturally and thus rely on mesos guard. It's already enough of an issue if the boss can dispel because again, unlike other melee characters, we're basically dead if we get hit when that happens. Now I'm not saying we should make mesos guard undispellable or anything but in terms of 'risks' to level the playing field, having low natural hp and relying on a skill that can disappear is already quite significant and we haven't even begun to talk about how shads are known to be rather weak and our only useful party skill is smokescreen (which does NOT trump SE, SI or cr) so no one really wants to party with us anyways.

    I understand that the avoidibility helps us tremendously (with DPM for example) but then it's rather luck-based whether or not you will survive the 2nd hit if you're attacked by a boss in the middle of dark sight-assassinate combo. It really isn't a matter of not paying attention because that combo is your main attack unless boomerang step becomes more viable 1v1 and it's out of your control whether or not the boss attacks you as your going into dark sight.

    I also disagree that potting during dark sight will somehow lead to MEing everything because we both know that at some point 4th job skills is stronger DPS than ME so why would that be the new way to level unless you're a bloodwashed shad or currently washing?

    I still don't understand why you think that potting during dark sight will be that big of a problem, other than it being 'wack'. In terms of the last comment, I immediately leave dark sight and try to pot because most (if not all) bosses have a magic attack so I'll get killed if I stay in dark sight for too long, but again, sometimes I get hit and die immediately after leaving dark sight so I'm not sure what you're trying to say.

    Finally, the dark sight I remember was only used to sneak around through maps and not get attacked by mobs at random. Not healing wasn't a problem for me back then because I wouldn't be attacked by a magic attack if I didn't hit the mob first, but seeing as we NEED to use dark sight for assassinate, it's part of the game mechanics and inescapable since it's our main attack move. I just don't think it's great that while you're attacking, sometimes you get hit by the boss and end up stuck in dark sight, then potentially killed unless you get lucky and the boss misses.
     
  17. Cooler
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    You have 700-800 avoid, 30% chance to avoid all attacks, iframes from bstep, 1 minute and 30 seconds of invincibility every 8.5 minutes, stop trying to pot when you get stuck in ds, it's not a terrible mechanic

    Edit: honestly this whole thread is a good reason to petition to give bigfoot a magic attack
     
    Last edited: Nov 28, 2020
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  18. Baconfry
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    Baconfry Well-Known Member

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    This has the same energy as saying that it's fine for a car's brakes to randomly fail if it only happens 0.1% of the time.
     
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  19. Cooler
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    You know what a mod would tell you, right? Just like zerk, you aren't forced to use it at all times, you just want to. If you see an attack cue, stop holding you macro, or just use bstep to avoid it. I'm sure you stagger a macro and stall to just use bstep over a fire pillar cue in zak to avoid stun. I use nate to push myself right sometimes ahead of a ht att cue when attacking c and all the smokes are out to potentially save a reclimb.

    This has the same energy of flooring a car at all times and ignoring the yellow lights and blaming the breaks you didn't use when you collide with something and then suing the manufacturer or city for it. You know from 110 levels of experience you can take magic damage in DS and have to reg att (or nate or right click) out of it to heal, it's the risk of using assassinate
     
  20. xDarkomantis
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    What if Double Stab could hit two mobs and Steal hits 4 mobs? ~f11
     

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