I've been playing my Buccaneer lately and thought how much better (even at 4th Job) it would be if Backspin Blow and Corkscrew hit 6 monsters. I know this doesn't follow Pre BB rules but, I thought how much more satisfying it would be to dragon dance with full 6 monsters. Since this is more of a training benefit and not really a DPS for bosses I would think that this doesn't really ruin any of the overall hierarchy of classes. This is just a suggestion that I would truly love to have implemented. I have never and never plan to leech my characters, so this "hopefully small" change would help immensely. Thanks!
In my opinion being able to move 6 mobs at level 30 would be overpowered. Brawler already has the best second job kit out of all melee classes and making corkscrew better would just put them way further ahead. However, if a skill in later jobs added mobs hit that could be a cool buff to corkscrew and backspin.
Yeah they could be better maybe even OP at 2nd job, but its second job... I don't think it would ruin the economy or even cause a sudden mass creation of Buccs which I feel are currently a pretty unpopular class.
What u mean by dragon dance ? Cuz if u mean dragon strike hitting 6 mobs, u've to get it to 21+ then its hitting 6mobs
Dragon dancing is a method bucs use to train and stay invincible. It utilizes the iframes that brawlers/bucc skills have. People don't really train anymore, but dragon dancing is the only reason I joined royals.
You can look it up on YouTube. Corkscrew gives most of the iframes, after you have speed infusion you can do corkscrew>dragon strike without getting hit. You can also do corkscrew>barrage for bosses.
Small tip, try snatch, is super fun :3 On the subject of corkscrew targets, 2nd job doesnt deserve such a strong skill (its literally a 4th job warrior skill at lvl 30). I understand the need to want to push more mobs tho, its super satisfying <3 Could be cool to maybe make it so corkscrew gets "upgraded" when using super transformation, and allow for up to 6 targets on it. (maybe even make it so lvl 1 is 4 targets, lvl 11 is 5, and lvl 20 is 6, so we'll have a reason to max this skill)