Sometimes you get yourself a well-scrolled item because you get lucky (like anniversary event earrings), you loot a godly equipment (like Zakum helmet), or you work very hard for some medal (like monster card collector medals). Only problem is they're untradeable. This makes me wonder: on the one hand, we have strict rules that forbid us from sharing accounts, on the other hand, it's impossible to share untradeable items within the account. Essentially, it is the player who gets the item, so it seems reasonable to me to be able to share items between the same player's characters. What do you think? Can you make it happen? Thanks. Edit: Added a poll. Before voting, please read the comments breifly for the discussion. Edit: Pets are tradeable within the account through the cash shop storage.
the point is that you wont be able to play every class godly with minimal effort. you suggest a player would work hard for something once then he'll be set for his entire career on this server?
1) Not every class, because different classes use different equips. A 20 ATT cape won't be any good for a mage. A perfect claw won't be any good for a warrior. 2) Getting or making a godly item takes a lot of time or money. It's an effort you make through many months and sometimes even years, so yes, I think it's reasonable to let me share what I got.
Hey, I understand it can be tedious and frustrating to have to re-obtain a specific untradable item, but making them tradable (within the same account) would make obtaining end-game gear too easy, I think. Most untradable end-game items I can think of are generally multi-stat items geared towards either WATT or MATT users, meaning that if you were to make those tradable you would only have to obtain them once for either your mage or your non-mage character and you'd be done for all subsequent classes of that kind; it would make farming of these items too easy (one of a kind? Just make a new mule and try again). While I think it'd be absolutely grand to be able to brute-force-obtain a perfect z-helm in a fraction of the time, it would get boring really quickly, because those who have everything desire nothing, and if you desire nothing, what is there to do besides henehoe'ing? I suppose Henesys population would be booming in no time, though.
That would dramatically change the super end game gear treadmill meta because then you could make mules to farm rare items like Pilgrim Hat, Rudolph Shiny Nose, Zakum Helmet, Dojo Belts etc to CS them and transfer it to your main. This would usher in Mule Story 2.0. P.S. On a different topic, I think that it's not super healthy for the server to be 7 years old or however old it is because it gets boring when people hit end game and have nothing to do but go for crazy optimized gear. I wish there was some kind of game balance change to give a fresh start option like a new world that had fixed HP washing, Knights of Cygnus, Aran, & Dual Blade or something along those lines.
I get your point, but as I said, getting a godly item takes either a lot of time, or a lot of money, and I think it's reasonable to pay it just once for each equip. There are tens of equips you'd want to optimize, and you should be busy doing so for at least a few years. I hardly believe you'll get to the point where you have everything, but if you do, you'd be a few years-old player. If you think you'll get bored at this point of time, I'm sure you'll be even more bored than having to re-acquire godly items for your other characters. And one more thing: note that "tradeable within the account" only means tradeable for up to the maximum numebr of characters you can have in one account, which is 6, not for as many as you'd like!
I agree that it does take most people a few years and that alone is boring and would be even more boring to have to do the same process for multiple attacker characters. This is kind of an intrinsic issue due to the fact that the game is stuck on the same version for 7+ years. To combat this, I think something should be done to give people something new to care about, whether that be a high level PQ like CPQ 3, Pink Bean, or a new world entirely that has Cygnus Knights, Aran, Evan, Dualblade, and fixed HP washing like I mentioned earlier. Yes, but imagine during a Thanksgiving event. I could have a lvl 200 main or whatever that I'm trying to get 6 att Pilgrim hat on. I could make 5 mules, transfer their pilgrim hats to my main and CS, one at a time, then delete and keep going indefinitely while the event is ongoing. This is dramatically easier than only being able to CS one pilgrim hat per year. Same can be done with Rudolph Shiny Nose. Aside from those issues, it would be possible to use the same principle of "loot muling" in things like Dojo or Zakum for the respective untradeables. For example, I currently have a 25 str 40 dex zhelm I basically can't drop. If your suggestion went through, I would probably start duoing Zakum to try to CS godly Zhelms. All in all, this seems like kind of a problem because it degrades the accomplishments of people's past efforts.
CSing items to get a godly result takes either a lot of time or a lot of money, so I don't see how this changes my previous comments. Also, what about items you can't scroll, like medals? About the event items (Pilgrim hat and such), I agree it might be a problem- thanks for the input. To elaborate: in order to prevent this kind of things, they can choose what items would be tradaeable, such as Zakum helmets, collector medal's, etc. but not event items. My purpose is to bring the idea up. It might be implemented a bit differently, though, after a discussion.
Hmm. I'd support the idea of making medals tradeable within accounts if it'd help people. May be a bit tricky to code. I wouldn't support making certain items tradeable within accounts because it might be a bit abusable (particuarly event items like Pilgrim Hat, Rudolph Nose, etc.) Zakum helmets are a bit of weird case. They are "One-of-a-kind" items meaning you have to drop your current version to reloot. This makes getting a godly Zhelm a bit harder, but adding Scar helms in 2018 helped reduce this obstacle a bit. Letting Zhelms be tradeable within an account would be nice if you are making an attacker on the same account that has the same stat combination (e.g. Str/dex or luk/dex). However, it also might lead to super end game people making Zakum loot mules to bring along to parties to try to reloot to go for super godly stats without having to drop their current helm. I support anything that would improve people's gameplay experiences. I think this is mostly a good idea. These are just slightly unique suggestions. Aside from medals, is there anything else you think would be good to be moveable within the same account? One thing I can think of is maybe chairs.
This is heavily abusable. Some events give you a strong event item as a once in a year reward. You can only get 1 pilgrim hat, 1 shiny nose, one fur cape, etc etc. You also get a lot of gelts from the first turn in on christmas, and the list of events you can benefit on keeps on going. People will make event mules and simply transfer items to the main, breaking the balance of these events
Read the previous comments, you are right. Event items should be an exception. I'm glad we see eye to eye about medals, and as stated above, chairs should also be considered. Getting a godly clean Zakum helmet is only half-way to getting a godly Zakum helmet. If you get very lucky scrolling it or invest an insane amount of mesos on perfecting it, I don't see why you'd have to repeat it for another character. We're talking about an extremely good luck or a few years of gameplay to godly-scrolling it. Bottomline, I feel something should be done in that matter. Maybe instead of making all untradeable items tradeable within the account, players and staff should think about the specific items that should be tradeable.
I like this in the way that you gotta make chars on the same account, hence you would be unable to make a mule out of them for multi-client (and no, do not ask for it to be shared across your own accounts).
One thing i find funny about making medals tradeable within the account, would be seeing a low lvl walking around with a legendary collector, or quest specialist. Maybe some medals would need a lvl requirement boost if this gets implemented?
Now that I think about it, can it even be implemented? Because most untradeable boss equips are locked behind prequest so the game has to know only chars that has done prequest can equip them. I don’t remember if you can equip zhelm that’s been scissors of karma’d in the past without prequest.
Good point. That's for the staff to check out. As far as I remember, you could wear a Zakum helmet even without the prequests done back then.
If u allow medals - collector specifically I would farm card sets with a mage just so I could use it on a nightlord some classes are better than others when it comes to mobbing/farming, same thing applies for bossing and that's one big advantage warriors and melee classes have over ranged and single target focused classes I think this would be unfair and the game is already pursuing a mule path, I prefer if you don't encourage this even more one last note, still regarding item trades: since multi client is a thing, I think RP items could be tradeable between different accounts of your own.
Even with a mage on your side, farming cards to reach the goal of 400 sets (!) is no easy task, and there's no point in making us going through all of it again to get the very same medal. It wouldn't be unfair simply because nothing prevents you from making yourself a mage and achieving 400 sets. From my point of view, if everyone can do it, it's fair.