Class/Skill Buff Mages kek

Discussion in 'Closed' started by BobTheBlack, Jan 25, 2021.

  1. BobTheBlack
    Offline

    BobTheBlack Well-Known Member

    Joined:
    Dec 21, 2018
    Messages:
    115
    Likes Received:
    80
    Gender:
    Male
    Country Flag:
    IGN:
    BobTheBlack
    Is there some way you can either ever so slightly increase the range of Ifrit or massively decrease its tether range? All it takes a knock back or two and it's out of range so you have to get really close then recast it, as simply dragging it forward isn't always enough. If it stays behind you all the time it should at least be able to attack from there...

    Very annoying when bossing. It's hard enough being a mage, this would really increase damage not having to recast or spend so much time positioning...

    Where it struggles to attack - Papulatus/Kacchuu/Lilynouch/Lyka/Pianus/Zakum Arms (body is fine but arms are an issue)
     
    MaiAh likes this.
  2. cascadaepic
    Offline

    cascadaepic Donator

    Joined:
    Dec 15, 2015
    Messages:
    435
    Likes Received:
    259
    Gender:
    Male
    Country Flag:
    IGN:
    SubaruWRXSTi
    Level:
    199
    Guild:
    Ascend
    just rework the magic damage formula to that of physical damage and give the ultimates a 30 second cooldown, one of the few good changes of big bang.
     
    TN Laxus likes this.
  3. TN Laxus
    Offline

    TN Laxus Well-Known Member

    Joined:
    Dec 3, 2015
    Messages:
    153
    Likes Received:
    186
    Gender:
    Male
    Location:
    Sleepywood
    IGN:
    DonAugur
    Level:
    175
    Guild:
    Harbor
    If mages were just another class with a slight edge on mobing this game would be amazing. The balancing for attackers training killing mobs would be sooo good and BossStory would end.
     
  4. LichWiz
    Offline

    LichWiz Well-Known Member

    Joined:
    Jun 21, 2016
    Messages:
    2,091
    Likes Received:
    4,578
    IGN:
    IronShichika
    Level:
    200
    Guild:
    Ironman
    Formula manipulation is sadly impossible in this client. Costume client NotVerySoonTM
     
  5. BobTheBlack
    Offline

    BobTheBlack Well-Known Member

    Joined:
    Dec 21, 2018
    Messages:
    115
    Likes Received:
    80
    Gender:
    Male
    Country Flag:
    IGN:
    BobTheBlack
    Or... Hear me out...
    :confused:
     
  6. LichWiz
    Offline

    LichWiz Well-Known Member

    Joined:
    Jun 21, 2016
    Messages:
    2,091
    Likes Received:
    4,578
    IGN:
    IronShichika
    Level:
    200
    Guild:
    Ironman
    Im kinda against reducing tether range, cause ifrit would block the character from view all the time, unless there's a way to make summons appear behind characters, i don't support this change. Range buff would be cool, but more often than not, it would just massively increase the power of summon farming, which is not the target of this buff, and is a mechanic matt doesnt want to make any stronger (pet not looting summon drops is a clear sign of that).

    There's one idea i just had tho which might fix your issue, wouldn't it be cool if we can PLACE 4th job mage summons instead of it following us around? That way it will keep attacking even if you get KBed, and all in all its a pretty cool mechanic that could have many uses in grinding as well!
     
    Last edited: Jan 27, 2021
  7. BobTheBlack
    Offline

    BobTheBlack Well-Known Member

    Joined:
    Dec 21, 2018
    Messages:
    115
    Likes Received:
    80
    Gender:
    Male
    Country Flag:
    IGN:
    BobTheBlack
    If I could make a video I would. Ifrit just moves back a couple of pixels to follow you getting knocked back and is suddenly out of range.

    I agree a range buff would fix the issue but the summon farming would benefit. Placing would be ideal, just like the Archers place their scarecrow. Better yet if Ifrit could move around like the Archers summons he would get back into range and attack again...

    Complicated, but I thought I'd put it out there to see what people thought.
     
  8. LichWiz
    Offline

    LichWiz Well-Known Member

    Joined:
    Jun 21, 2016
    Messages:
    2,091
    Likes Received:
    4,578
    IGN:
    IronShichika
    Level:
    200
    Guild:
    Ironman
    A more specific summon mechanic would be the sair summons. They can both be placed down, and attack. Hopefully there's a way to bring that mechanic to mage summons
     
  9. Ayane
    Offline

    Ayane Well-Known Member

    Joined:
    Nov 17, 2015
    Messages:
    1,618
    Likes Received:
    2,476
    Gender:
    Female
    Location:
    Israel
    IGN:
    KnightFrog
    Level:
    200
    Guild:
    Crew
    Yeah Bahamut has a pretty trash range too, for example in HT prehead it only hits if you are in a melee range from the head.
    It's kinda imbalanced compared to Phoenix or the MM bird that can hit from a long distance
     
    BobTheBlack likes this.
  10. BobTheBlack
    Offline

    BobTheBlack Well-Known Member

    Joined:
    Dec 21, 2018
    Messages:
    115
    Likes Received:
    80
    Gender:
    Male
    Country Flag:
    IGN:
    BobTheBlack
    It's an issue for all mage summons but I don't know what the rest are called ^_^' They all need to be improved. Considering how little damage mages do it wouldn't be a game breaking improvement, however it could effect summon farming...
     
  11. BobTheBlack
    Offline

    BobTheBlack Well-Known Member

    Joined:
    Dec 21, 2018
    Messages:
    115
    Likes Received:
    80
    Gender:
    Male
    Country Flag:
    IGN:
    BobTheBlack
    The new Ellin bosses are strong to Lightning and immune to Ice. Which means Ifrit is 90% of the DPS. It would be nice if he had the range to actually hit the boss... I just spend my time teleporting onto the boss sprite so that he actually realises he can hit them. As if you stand next to them, more often than not he just looks at you blankly.
     
  12. Memester
    Offline

    Memester Donator

    Joined:
    Mar 18, 2015
    Messages:
    91
    Likes Received:
    136
    B18E684D-116A-42E8-AE31-ED7B116D5EE4.gif
    The priest’s summon dragon skill has a longer attack range than Bahamut. :)
     

Share This Page