heya! so basically i'll keep it short so you guys won't get overwhlemed. this game's all bout FM (at least for me) - and I think we gotta address this issue seriously. thus, in face of the dying market (at least from my perspective) - I think there should be some system of reward to put some mesos into the market by using the game's content which really does involve a substential amount of mesos spent. so I got to this idea, not sure what you'd think of it but who knows? "Owlottery": taking all the mesos spent on owls in a single month and conducting a lottery for all those participating by either killing some mobs or gaining some etc (that's something to be considered - making sure the system is not getting abused) - and the winner of the lottery gets 1-5% of the total amount of mesos spent on owls that month. (not sure of the percentages yet). this way, we could start some kind of an economic engine based on the mesos already gained / used by our players and see if after 2 month for exmaple, the mesos given to 2 players will be wisely spent by them so that the market will see some leverage. idk. well anyway that was me I guess, hope it's sort of a way to start addressing the issue, even if it's not the best idea - there must be someone out there reading this and start thinking of it like myself.
Lol as a finance/economic professional myself, I always imagined how economic theories would work in RPGs. What you are describing sounds might work in real, but I don't think anyone will necessary spend mesos even if they get it; it will be saved. In fact, I believe quite a handful of players would think the money (mesos) market is already inflated enough, thanks to the RWTs. The reason no one is spending isn't quite because nobody wants to spend money. It is because more and more people are quitting (or temporarily) because the market is overinflated. Not due to economic activities, but money was just created from thin air (thanks to RWTs).
what's your opinion on what adding ap resets to albert (npc) for a fixed price would do? my first thought is drain a lot of meso, my second thought is flood a lot of gachapon items. may end up sour for someone who has a lot of their net worth saved in something such as ws/cs, but i think every player agrees one of the worst parts of washing is buying apresets in bulk.
I don't think this is a good idea. This is literally the only source of income for new players. If they are purchasable from NPC, then this is practically forcing them to create a BS to sell leech or just quit.
That will trigger more RWTer / Hacker to get unlimited supply of AP reset and sell it to player, same apply to WS / CS. Fundamentally at least autoban should be impose before we could add in feature like that.
thanks for you're reply honestly I am everything but a finance professional, so I guess there's no way I could apply any theories into this subject while understanding all the parameters and how they might effect such an environment (eg. mapleroyals) if I may ask, what would you suggest then? or is it something unsolvable according to you're thesis
new players could still gach, level 50 is not a very high bar to reach. i think selling ap resets if anything promotes new players to play the game less. why grind a bishop when you can vote for 2 days and buy a zhelm?
I've been playing this server almost 5 years and I still dont recommend gacha unless you really trust your RNG lmao. I've ran like 300k NX gach, all in one go in zipangu, and the (estimated) gach value is less than 300k worth of APR. so I still DO NOT trust gach at this point
I'm not really sure why you think the market is pretty dead. If it is because you dont see visually people shouting B> or S>, then it is just the players habit. Everyone wants the best value from their trades so they rather put up an advertisement on forum and let buyers bid for it. When there is a deal, they will just go online and sort it out privately. The only thing that is really sold in FM stores are those whose value is pretty much fixed, eg scrolls. And unlike official servers, store merchants are f2p-accessible, so there is really no reason to spend hours shouting in FM to sell stuff. If you really want to see more players, the solution is simply increase the player base. And to do that you need to fix the RWT/hackers/botters problem
Royals should add "stocks", where people can invest their "messos" and get more mesos or lose a bunch.
I would agree with @kisuza and ask why you assume/think the market is dead. Yes it may not be as active as before when player counts were higher - but many items (not just high value att gear) have still retained their value and still go up and down per usual. Sounds like merching
I believe the market is slower right now because we are at the end of summer / start of school for many. We usually see an increase in players around October-December due to more free time or simply seasonal weather favoring more indoor hobbies. I think what makes it stick out more was the black swan event we had with Covid where the playbase literally tripled and the contrast between then and now seems much more stark. I don't think some sort of lottery system is going to wake up the economy, I think we're just in the middle of normal transition for the game.
Another con: insane barrier of entry for genuine new players. How else can they make mesos without APR and BS?
How are you going to evaluate them, what is the performance indicator lmao. if the "stock" price is totally RNG based, then it is just gamble.
so you are asking for the game to inject more meso into an already inflated market, to solve the issue of a dead market? I'm sorry, but im not following your reasoning here.
yea well, in face of the replies we're seeing here I guess i'll just have to think of it - might just find out there's no problem at all I guess. that was the whole point of posting a thread here, seeing what others think of this and what's their interpretation. @kisuza addressed what you're saying. thanks for you're input
I don't really understand the direction of this thread right now. The economy fluctuates, this is a given. I don't think it's dead right now, as @Kethoe noted. However, reading some replies irritates me. Can we, for once, stop parroting this nonsensical idea that a player must either sell APR or make a Bishop to fund themselves with no other options? There are many, many other ways to make meso and progress in the game (passively and actively). Yes, APR is good starter money and selling leech/farming are good money makers, but they aren't the only ones, and they are most certainly not mandatory to be successful. Many players, including myself, have never sold an APR, and I can recall selling 3 hours of leech, which has given me such a distaste for the activity that I've never revisited it again. @Nerd 's comment sums things up nicely.
I agree a "playable" funding doesnt require selling APR or leech. Playable means sufficient to buy HP/MP pots, buy eqs (from NPC), and basic scrolls. However, do you have any suggestion to get to the middle bracket player base? eg: has decent enough (not godly) eqs to do HP washing (for HT say), doing this without relying on RNG gacha/scrolling? The other way I can think of now is Onyx apple farming, which in some way does rely on some RNG as well, not a lot.
alright.. I think we can close this thread as it is no longer relevant to it's title. We can conclude this as : "there's nothing to boost". from this point on, it's just another discussion on how can one make funds, alternatives etc, which is a discussion that was conducted on loads of threads i've seen. i'm out thanks everybody.