(intro) Rex pq is a part of my old maple memory. We have to protect Shammos from the dmg of Mobs, and fight the Boss at the end map. (1) Some problem if we bring it to RMS ==>the mob is so weak that Lv100 attacker can handle it (enhance mobs?) ==>the questline is simple (add big dmg mob? adjust the terrain like jump quest?) ==>should it set job limit like cwkpq? (2) prize 3 kinds of Rex's earring : green(+10% hp / 3int / 3luk) red(+10% hp / 3str / 3dex) blue(+10% hp / 3dex / 3luk) (3)maps(https://maplestory.fandom.com/wiki/Resurrection_of_the_Hoblin_King)
I don't think our current version can handle %stats on equipments, or at least, it would be the first of its kind. So it may need to be adjusted. Still, i personally like the idea of an hp earring at the cost of stats, so keeping the same concept, but either lowering or removing the upgrade slots. 10% of 10k hp (something most classes can reach with hp quest), is 1k, which sounds like a fair trade off for having fairly low statline on an earring (leaving it at 10% instead if possible would be preferable). Players that have yet to hit an hp goal for a boss can equip these for the fight instead. alternatively, it can be left at 5 slots, but reducing the stats to 1/1, so that people will have a reason to keep trying the pq due to bad scrolling.
This reminds me of a friend who was level 190 and permanently leave because of 2k HP gap to join VL runs.
I was thinking 0 slot earring with 2 all stat then 1k, 2k, 3k hp (red, green, blue or whatever mixture you want). Earrings even at end game of 28 main stat isn't an enormous overall dmg boost and 2 all stat will still help people that need earrings like anni to keep their secondary stat up for equips.
Funny how everyone talks about how the rewards need to be balanced, I don’t care about that. GIVE ME HYENA MOUNT https://royals.ms/forum/threads/more-pqs-at-high-level-120.223185/#post-1358261