Remove maximum level cap at all party quests.

Discussion in 'Accepted' started by Extinguish, Jul 25, 2018.

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  1. Extinguish
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    Extinguish Donator

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    That would be alot more fun! I'm missing the good times and the nostalgic feeling. And got some friends that are way underlvled. Fixing this would be alot more fun for all of us to play together :)!
     
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  2. Kleric
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    Kleric Well-Known Member

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    I don't think I'd be a fan of this; I already don't really like the ones that don't have their proper level cap not having them (KPQ and LPQ).

    I suppose I don't really have much of a justification besides that it betrays my nostalgia of the game. It's a complete selfish opinion on my part. :0
     
  3. Matt
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    PQ's in the game are carefully balanced around the level ranges allowed for the PQ, and removing the level restriction would allow lower levelled players to storm through the PQ's and level up faster than they should (in some cases more than others). However, at the same time I do believe that higher levelled players should still be able to enjoy lower levelled PQ's, as well as be able to complete medal quests that they may have missed out on and never be able to get again. One thing I have thought of in the past, which might be a fair compromise, is giving each PQ 2 level groupings; the normal level restriction, and then the highest allowed level up to 200. And these options could be known as LPQ+, OPQ+, etc.
     
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  4. Extinguish
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    That would be absolute wonderful! Pq lvl grouping! <3
     
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  5. Jooon
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    Possible to increase difficulty of OPQ, and perhaps other Party Quests
    Having a Normal Mode and Hard Mode, where hardmode monster are buffed with more HP, Seduce, 1/1 damage reflect are interesting custom bosses royals can consider for futhur content, similar to Chaos Zak/HT is re-adjust for more exciting endgame experience.
    With more teamworks mechanics


    These makes current content more interesting.
    Allowing the game have more drops interesting extreme rare drops, example Witch Belt, with 3 slots.
     
    Last edited: Jul 25, 2018
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  6. JohnKnockOut
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    Making harder difficulties of PQs would be so awesome. I wouldn't expect it immediately since I know it takes some time to put all these things into motion, but this would be a really fun aspect since end game is so focused on HT atm.
     
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  7. Matt
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    But why? I dont quite see how that would be allowing players to enjoy a nostalgic PQ - if it's been heavily modified and revamped. It's also impossible to balance something like that for such a wide level range, e.g. KPQ 31-200...
     
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  8. OrcaGel
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    OrcaGel Well-Known Member

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    Would you ever use the above suggestion to make custom bosses that are just reskinned versions of existing ones?

    It would be nice if LMPQ had a wider level range since it's competitors got a buff.
     
  9. SirBearLag
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    SirBearLag Well-Known Member

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    I think the easiest and best way to do these PQ+ would be to simply make new monsters with the same name (kind of like the monsters that appear in Ludi Maze PQ being different from their real counterpart) and just buff the damage/hp on those. I don't think anything should change except the difficulty of the monsters and the exp (although figuring that out alone as a good balance might be difficult)

    I've been thinking about something like this too. I wanna have to raid tf outta King Slime with some high level players hahaha.
     
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  10. JohnKnockOut
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    @SirBearLag , you can bring high level characters to KPQ and LPQ atm. Just not LMPQ/OPQ onwards. I think this is healthy because it gives older players an incentive to party up with newer players, which helps maintain the playerbase that we have.

    @Matt , If I could think of a reason for Jooon, I think certain additional mechanics may be nice because if there aren't any of those mechanics, NL/SE/Heroes will rule. Having a mechanic that only Mages can access a certain place, or a monster with weapon cancel that makes Pallys useful, may be a nice addition for end game PQs since it makes everyone feel more included/needed. It may not play to the nostalgia, but end game PQs aren't really nostalgic anyway imo. It's just custom content that may be fun and a different option to bossing/leeching at end game levels.

    But again, soonTM, don't know how long that would take haha
     
    Last edited: Jul 25, 2018
  11. SirBearLag
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    I know that, this is for the implementation of the PQ+ version (so say KPQ+ = KPQ but every monster level += 100, so Ligators are now level 127 and have new appropriate health/exp/damage).
    Currently, taking in high level players into KPQ and LPQ is kinda broken (but not that broken) but I could see how it'd be super broken in say, LMPQ with 50k exp from like 40 second runs (also would absolutely destroy Red Cider economy since everyone would farm the hell outta them even more).

    This is incentive for more party training rather than leeching and bossing.
     
  12. BlobzXP
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    I'm for the idea for PQ+, and I'm not even concerned if there's any EXP buff whatsoever. After all, I joined this server mainly because of PQs and a community that's willing to participate in it, unlike the main servers.

    My only concern for PQ+ is the player base's response should it be implemented. From what I understand, PQ+ is designed exclusively for players past the normal level cap for the particular PQ. Even though I'm a sucker for PQs, I can't be sure if the rest of the player base feels the same way as I do, especially when there's little tangible incentives to gain out of it.

    I speak this based on my experience with Ludibrium PQ: Of the many times I've participated (about to get my 3rd pair of glasses), I am usually the only unreasonably over-leveled character in the party of 6. Even when there are other over-leveled players other than myself, it numbers just another 1, or at most 2, and more often than not, are there just for the glasses when questioned their purpose. With that said, I can vaguely assume most players don't participate in PQs for the fun it offers or as a nostalgia relief.

    Should that assumption be true, it simply defeats the purpose of having PQ+ since nobody can form up parties to participate in it anyway.

    I refer back to my experience with Ludibrium PQ - because Ludibrium PQ is not heavily combat focused, the average clear time when I was a newbie within level range and when I was over-leveled is almost identical. Even when it was slightly faster, it is not game-breaking and is mostly because we had a lucky run with the infamous Stage 8.

    With that said, while also factoring the other concerns addressed in the earlier posts, I would suggests the implementation of PQ+ for a few PQs (maybe Orbis or Pirate) to observe the response before rolling it out completely. Alternatively, my biased suggestion would be to simply remove the maximum level cap for selected PQs without the implementation of PQ+, these selected PQs being those that are not particularly combat-focused, such as Orbis PQ (and Ellin PQ when it comes).

    I sincerely hope these suggestion would be taken into consideration as I believe some players like myself, do have many fond memories of PQs and still enjoy it very much till this day.
     
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  13. Ynk
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    Ynk Well-Known Member

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    I want to know if royals can make a special PQ of their own; by the way, what is written by the maple, I want to try to play programming;
     
  14. Kai
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    Yes we can, but we try not to unless it's for events.
    And, Java.
     
  15. Dommetrut
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    Is this option still being considered?
    As monster book is now released, cards such as Papa Pixie and Lord Pirate are impossible to obtain for high level characters.
    I know it's only a few cards we'll miss, but I'd still like to obtain all of them.
     
    Last edited: Apr 15, 2019
  16. Matt
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    It is, and it also crossed my mind while working on Monster Book for the same reason.
     
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  17. LichWiz
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    What about having bosses in mu long dojo have a very low chance to drop a card?
     
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  18. Al3x
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    Al3x Well-Known Member

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    I genuinely love party quests in particular OPQ because it brings the community together and its nostalgic. I agree @Matt that "giving each PQ 2 level groupings; the normal level restriction, and then the highest allowed level up to 200" is worth the consideration. However, I would suggest adjusting the monster HP and the overall party quest experience and or maybe drops to give incentives for people to do the party quest. Not sure if this is too much but this is just my opinion.
     
    Last edited: Apr 15, 2019
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  19. RadiantRay
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    RadiantRay Well-Known Member

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    PQ+ should start after level 120 for all pqs and the only thing that should change for it is the exp, hp and damage of the monsters and bosses. The hp balance should be based off of a typical lv 150 4th job class (assuming they max the majority of their damaging spells at that level).
     
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  20. WolfXLord
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    While certain aspects of this game would be broken characters, there are a significant portion of the PQs that simply don't have enough benefits to justify. Sure, having FJ at LPQ can save you a bunch of time, but is it that drastic? I can see for CPQ and such why not, maybe even PPQ as well (unfortunately), but I would like to do OPQ again at least. OPQ doesn't give many benefits, but I really enjoy it.

    With Monster Cards out too, as you mentioned, I would like the opportunity to reach maximum level on all the bosses too, as well as the previous quests that I missed (PPQ namely).

    EDIT: Would it be possible to add in a decreased EXP if one of your party members is above a certain level maybe?
     
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