Bossing Scarlion/Targa Improvements

Discussion in 'Closed' started by Faerhoral, Apr 17, 2019.

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Scarlion / Targa Improvements

  1. Scarlion / Targa EXP Buffed

    133 vote(s)
    61.0%
  2. Scarlion / Targa Drops added/adjusted

    127 vote(s)
    58.3%
  3. I would not like to see anything buffed for Scarlion / Targa

    35 vote(s)
    16.1%
Multiple votes are allowed.
  1. LichWiz
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    LichWiz Well-Known Member

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    While i mostly agree with your counter points. I can't agree with you saying that zakum "costs" to run.
    Yes, you do pay an upfront of an EOF, but the zakum's etuiqe on this server is that the person that dropped the eye gets NX. a single 5k card usually pays back the price of an EOF. Not to mention that there's a higher profitablility from running zak than running targa and scarlion.
    So yea, I don't agree with the argument that this run being "free" is its upside. The only thing that's good about it is zero risk of loss when you dc or fail the run [if you don't count pots getting wasted].

    I do agree with the hat limit though, I don't see anyone complaining about krex dropping only one ring even though it's a run that usually requires more than one player, this stems from people actually running for exp, while the ring is just a small upside. After you'll buff the exp, and make this run less frustrating with all its WC, 2 hats per kill won't sound that bad.
     
  2. Relmy
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    im personaly thankfull for your work....but we have to recognize when an idea was not as good as we thinked, and i think now is obvious that nerfing the drop helm was not a good idea, its true that zak its alittle harder to enter and has a cost like eof(wich is 20m, so not tahaaaat big either)but any change for better is good welcome :) (but i still think it should drop 3 helms in addition to the changes already proposed)
     
  3. Tim
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    Tim Administrator

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    I think the idea of dropping 2 helmets per boss is still good. Keep in mind that these bosses are lower HP than zakum individually, and if you kill both in the 30 minute timer you have a guaranteed total of 4 helmets which is more than zakum on average.
     
  4. Carney
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    Carney Donator

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    hello, is it possible to change only last form of scarlion give all exp? this will be (same concept as zakum:? 1st and 2nd body no exp, last body gives exp
     
  5. LichWiz
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    LichWiz Well-Known Member

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    Why tho?
     
  6. JacobSCA
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    If the wep/mag cancel is reduced enough where it's feasible for 4 people to beat both of the bosses within the time limit, then there's no need to buff the helm drop amount.
     
  7. Relmy
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    well...i think im goin to make a thread about comparisions between zak/scarga in detail, to touch this things.
    if u implement the changes already mentioned ill have to try it before i say something. but that u just said depends entirely on how much u nerf the skill cancel, and still it doesnt drop 4 helms it drops 2/2 wich is waaay diferent, like i said i think i have to do some thread about this..
     
  8. Carney
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    Carney Donator

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    there is no way scarlion drop 4 helmets. Scarlion is 210m HP. zakum 510m HP. and you have to understand that scarlion stats is higher, which is already an advantage. I believe scarlion is suppose to be more challenging than zakum.
    (the whole point of this discussion is to increase more options of boss to choose from? (i think)) we are trying to hopefully balance out equal amounts of players who particpate in scarlion and zakum.
    lets use some estimated ratios as an example. currently the players who kills zakum vs scarlion daily. 9:1. we are trying to find ways to balance it to 5:5 or somewhere near it.
    if you increase the amount of helmet drops. it will turn into 1:9. and everyone will be wearing scarlion helmets easily because it is more powerful.
    i would like to see everyone wearing different helmets. Just like the population of classes right now. Alot of players are NL and not many archers. I want to see equally amounts of different classes.
    ya people need to do zakum for books. but the objective for everyone of course is higher stats helmet = more dmg, so people will all shift to scarlion if you increase helmet drops.
    2 helmet drop is perfect already. keep in mind in 1 run you can kill both scarlion and targa = 2+2 = 4 helmets
     
    Last edited: Jun 23, 2019
  9. Relmy
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    whaaaaaaaaaaat? when do i said scarlion has to drop 4 helms??? pall, im replying anothers person post who said scarlio/targa drop 4 helms and its not like taht: because squad not always summon both; specially if u dont have pallys to crash: i also said the helm drop rate depneds entirely ; on how they nerf the weap: cancel; and even then, believe me, theres noo way even if each boss drops 10 helms that scarga can replace zak. like i said im making a thread in a few days explaining it .just as an advance, I think it's a mistake to add scar helmet with targa helmet, are 2 completely different helmets. "scarga" dont drops 4 helms. scar drop 2 and targa drop another 2 its not the same
     
    Carney and xDarkomantis like this.
  10. JacobSCA
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    Pretty sure they have 300m hp each, unless it was changed when put into Royals
     
  11. Tim
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    Tim Administrator

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    yes.
     
  12. BuddyTheFrog
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    BuddyTheFrog Well-Known Member

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    Did scar/tar today and it did not cancel at all. Is this intended @Tim
     
  13. LichWiz
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    LichWiz Well-Known Member

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    Lol what an over-nerf
     
  14. Tim
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    Tim Administrator

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    no thats not as intended, we're aware of the issue and have a fix planned ~imboss
     

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