I agree that the reward is shit and it should get buffed, but i don't think 60 would be a good benchmark lel. From what i've seen so far, the 20-25 min runs are the avarage, and if someone were to do this jq enough times, 15-10 mins is doable. From that, even if we were to put the benchmark at 15 mins, it would give us 100 candles or 800 sunshines per hour. Thats an entire hour where someone finishes the jumpquest at a really good pace, but gains no real game progress. In that time he could've earned that much outside while also gaining exp. A fair buff imo would be 50 candles and 300 sunshines. This would make jqing a viable way of farming these items in the cost of not actually making any game progress outside of the event. P.S if someone is good enough in JQ to break this system and farm a lot of items, then power to him, candles are untradeable, so him doing so well in the jq is just a fitting reward for their effort.
Oh wow i didn't know the limit was 12 hours... Yea, even the buffed reward is pathetic if it can only be claimed once a day essentially.
Agree, shit reward for a large time investment. I would say remove the whole jump quest and it wouldn't make a difference to the whole anniversary event. That's how bad it is.
The reward should either be buffed by removing the time limit, allowing players (good jumpers) a method to farm candles or increasing the candles/sunshines given up to x4 of the orignal amount but keeping the 12 hours limit