Item The Bonuses from collecting 5 Cards

Discussion in 'Closed' started by Stephen, Jun 16, 2020.

  1. Stephen
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    Stephen GM

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    I'm one of those people who likes to collect sets of cards. I have collected hundreds of sets on my three characters ( 15x Bowmaster, 14x I/L Mage & currently leveling a Bandit). I also have a couple of guides and my experiences with card collecting, particularly tips for the rarer cards:

    https://royals.ms/forum/threads/monster-book-guide.137657/page-5

    https://royals.ms/forum/threads/monster-book-guide.137657/page-6

    https://royals.ms/forum/threads/monster-card-collection-any-cards-youve-given-up-on.143731/page-2

    On my 14x Mage and 15x Bowmaster, the majority of the cards I collected were just for the sake of collecting to get the medals. Only a few I utilized the bonus exp for.
    I recently started over with a Bandit, the first character I started over since the Monster Books were added to the game, and I have been going to places to both collect cards and to grind.

    So I have seen two things about card collecting that perhaps could be tweaked to make card collecting a little better. The first one would be the +15% bonus exp for a full hour that activates when you complete a set of cards. I think it would be helpful if that bonus exp could be active on more than one monster at a time. Some grinding maps have more than one mob on them, and I think it would be cool if they could be independently active on different timers.

    The other issue I have come across is the bonus exp being canceled when you exit the game or go into the cash shop. I am leveling a Bandit at the moment, and when I level up, sometimes I go into the Cash Shop to buy a couple of AP Resets for HP Washing, forgetting that I have the +15% bonus active. I have canceled the bonus exp quite a few times either switching to a mule for banking stuff or going into the cash shop. Disconnecting also ends the bonus :(

    Now, I have no idea what this would entail with the game code or how difficult it would be to implement these changes. Just figured I would give a suggestion. I'm not a leecher or leechee. I maxed Chain Lightning before Blizzard on my Arch Mage. Chain Lightning is so awesome. When I start a new character, I play the game over again. Having these two changes with the bonus exp might change the minds of a couple of other players to level their characters the old fashioned way instead of leeching.

    Just my thoughts.
     
    Last edited: Jun 17, 2020
    Virgo, MSdrawman, Enhanced and 8 others like this.
  2. LichWiz
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    LichWiz Well-Known Member

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    Hmm, about the timer not resetting when you enter cs or dc, its the function of the timer system royals are using so idk if ot can be changed.
    The only workaround i can think about is instead of the timer, give players an etc item with an experation date of an hour that would give this exp buff. I know that its doable because it was done for last year's anni event when they gave a week of bonus exp in etc form so that when people log off, they'll still have the exp buff on.
    The downside is that now people will complain they didn't get the exp bonus because their etc slots were full lol
    About buffs containing both mobs, this suggestion will fix it cause you could have more than one etc item that gives exp.
    I just dont know how much work it would be. (imagine making an etc item for every mob in the game and coding it to give exp)
     
  3. Lolitsfunny
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    Lolitsfunny Well-Known Member

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    I have no idea if it's possible, but if we could get the bonuses exp several times (with more cards for each completion: 5/10/15/20/25 etc.?) would be nice.
     
  4. Super Starlight
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    I think getting the bonus exp multiple times would be a bit broken. However, I do remember the cards are supposed to give a small buff (very small, like 1-2 accuracy avoid speed etc.) while hunting on the map(s) where that monster appears, which they don’t seem to do here. This is supposed to occur each time you loot a card, regardless of whether you already have the full set of five or not) which I think would be a neat addition to the system.
     
  5. Stephen
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    Stephen GM

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    Some of the higher level cards give bonuses (level 30+ monsters) like +1 or +2 to accuracy, avoidability, speed, jump, etc. The buff appears where your other buffs appear at the top right of the screen. Sometimes the card doesn't say what it does. I've noticed this a lot for the Mushroom Shrine mobs. However, you can open up the Ability Tab and look for the bonuses there. I know they work because picking up a speed buff card overrides my Haste, which is annoying.

    Some of the bonuses are unique. Like the Zombie Lupin Card increases the Cursed Doll drop rate and the Nependeath Card increases the drop rate of Nependeath Honey. I don't know by how much though.

    The Boss Card bonuses are the best. They increase drop rates of everything as long as you stay in the area where the boss spawns (Stumpy in Perion etc.)

    I have d/ced, logged off and/or went into the cash shop like 5 more times since Tuesday, canceling my bonus exp :(
    So annoying.
     

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