Removing the 3 man party requirment to start a raid in Neo Tokyo

Discussion in 'Closed' started by LichWiz, Dec 21, 2019.

  1. LichWiz
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    LichWiz Well-Known Member

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    Before Neo tokyo, I haven't thought much about this limitation, as it was so natural to just come to Zak with mules that even if i decided to solo or duo it, I'd have enough players in the party.
    But once Neo tokyo came out, and made muling much harder, I realized how limiting the 3 party rule is.
    Neo tokyo made muling hell:
    1. Bosses deal far more damage than your common boss
    2. Dispell is very common in certain bosses, both risking mages, and requiring to constantly rebuff
    3. DC issues require VMware on all your clients [my pc persnoally cannot handle more than 1 client inside the VMware lol] (As of update 65, this is no longer the case)
    4. The prequests are very hard and time consuming
    And you know what? that actually makes this content far more interesting than the rest of the available bosses, parties actually seek out people who main characters like DKs or Bishs for the sake of having an active player instead of a mule inside.

    But an unexpected side effect came to people who prefer killing the bosses solo/duo, they need the help of either other players, or have their mules do the prequest to access the boss they want to fight. Just so that they'd fake sign in with them, then leave.
    That's just awkward :/
    I don't think there's any good reason to force people to add more people to the party than they plan to go in with, just let any player start a raid, and have it start with any number of players. If someone wants to seek challenge for better reward [getting drops for themselves / getting all the exp] then they should be able to do so without going at it in a roundabout way of bringing mules or friends just to fake sign. The result is the same, just requires less pointless steps in the way.
     
    Last edited: Apr 23, 2020
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  2. Ayane
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    Ayane Well-Known Member

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    lol It's an issue when you smega who want to do and nobody reply, you have no choice except soloing but it will take ages to do the prequest on 3 mules <.<
    should just let you solo it
     
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  3. LichWiz
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    LichWiz Well-Known Member

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    Is there any admin that knows if this is even doable?
     
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  4. LichWiz
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    LichWiz Well-Known Member

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    [i will die on this hill]
     
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  5. LichWiz
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    LichWiz Well-Known Member

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    Update 65 have arrived and still no response from an admin :'(
     
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  6. LichWiz
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    LichWiz Well-Known Member

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    Update 66, LF>admin
     
  7. MaiAh
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    MaiAh Well-Known Member

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    multiclienting-muleing is very bad for the game health and is absolutely most broken mechanic of MS royals
    ( i've said this so many times but sadly we just get nerfs on wrong things like ulu 1 nerf,summon nerfs, more expensive pots...)
    also no content should be done solo( or maybe/arguably if very very funded on multiple chars )

    the powercreep also gets to high and things get worse and worse
    bossing like zak/cwk/ht is completely geting destroyed by mules and multiclients ( unhealthy meta of NL-Warrior + mules or just NL + mules )
    farming/grind with quad or more mages,extreme multiclient summon farming, TC.... and other things that breaks the normal progress just to get more goods

    by the way am doing it aswell but then we wonder why CWK,HT,ZAK and other prices go down day by day and why cuting on players with more mules-clients is " better" and more profitable
     
    Last edited: Jul 19, 2020
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  8. Dabsta
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    Dabsta Well-Known Member

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    It should be removed for all bosses, it's an aribtary limit that serves no point.
     
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  9. LichWiz
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    LichWiz Well-Known Member

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    My suggetion would actually reduce mule use, right now, people are forced to come with mules to gain entry to the early bosses, which means they went out of their way to have characters that can enter neo tokyo for muling purposeses.
    By that i mean that if people were able to start a party of 1 and 2, they wouldn't even consider making mules for fake signing or buff mules for themselves. People that go extreme with multiclients already have the ability to start a run on their own, barring less crazy players that don't want to enter with an army of mules is silly.
    Their other option is smegaing for help with fake sign (because no one wants to run verga, and all the other early bosses), and from my experience of trying to get help like that with smegas, i'd say its almost near impossible now...
    I don't think the earlier bosses are strong enough to justify fighting them in parties of 3 when all we really need is to get past them to reach the endgame boss. Duoing it or soloing it, however long that may take, is sometime better than waiting for a savior to sign with you
     
    Last edited: Jul 19, 2020
  10. LichWiz
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    LichWiz Well-Known Member

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    I'm still on this hill :'(
     
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  11. LichWiz
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    LichWiz Well-Known Member

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    Please someone call a rescue helicopter, cause i'm still stuck on this hill.
    All i want to know at this point is if its even doable to do in our current client
     
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  12. Cooler
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    Gonna disagree but add that these bosses should give more exp and maybe drops. I don't mind the minimum and it promotes party play, but imo besides element pierce there's nothing of much value to these bosses, and even with small parties, the exp isnt worth it, people just do them to reach auf, and the auf circlet is the most absurd end game item. 200+ WS and 200+ auf scrolls for 20 slots on a bad base stat helm? Fuck no
     
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  13. Bator
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    Bator Well-Known Member

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    Yes. I agree. It is painful for need 3men to start.
     
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  14. Kai
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    I have brought this up for discussion within staff. However, you shouldn't take my respond as a definitive answer to this suggestion being accepted.

    That will be made in a separate post, if and when we decide to remove or reduce the minimum. :)

    #10k
     
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  15. LichWiz
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    LichWiz Well-Known Member

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    10,000th post!! What an honor :3
     
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  16. BobTheBlack
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    Only chance I have of advancing the quest line is to solo the bosses as no one will party with a mage. Remove the 3 man party requirement please <3
     
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  17. IwillBow
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    I guess time to be a helpful player and sign up for everyone :)
     
  18. LichWiz
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    LichWiz Well-Known Member

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    Its been almost a year since i made this post, and a month since kai brought the subject up on staff discussions. Is there any verdict in the subject?
     
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  19. Joong
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    Joong Developer

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    Sorry for the long wait. The Staff has discussed, and has no plans to remove party requirements to enter bosses at this moment.

    The rationale behind the thread is clear. The stance of the Staff is that the barriers, arbitrary or not (up for discussion), are a key part of the game, and always have been. It may be painful to have to bring friends or mules to boss runs, but we believe there is an argument to be made for both. The Staff is always happy to promote group activity; ie bringing your friends. The case of mules seems to highlight a sentiment which is echoed both inside and outside of Staff: that it too is gameplay (having to level them up and do potential pre-quests), and rewards persistent players. Allowing multi-clienting brings about some quirks such as being able to solo content which was originally intended to require bringing friends, but we believe this has come to represent part of what Royals is.
     
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  20. Dabsta
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    Dabsta Well-Known Member

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    But there is no reward for persistent players. for bosses like Vergamont, Dunas 2, Nibergen, nobody does them because they are rewarding, because there is simply no reward worth the time for these bosses. people do these bosses because they are required for the Neo Tokyo questline(which is not rewarding by itself either, you're better off going to Shao/Krex for EXP and leech for mesos) and for characters like Arch Mages and such, it is not a matter of having the choice between going with friends or using mules but being forced to use mules because no one would bother taking them.

    Also, some other bosses don't have this arbitrary limit. Targa,Krex and Shao, and probably some others, can be entered solo. what is the reason for the inconsistency here?
     
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