So lately I lvled my paladin to 3rd job and got really bored at these levels doing leech with grinding being so slow It's weird how at 51-70 CPQ gives huge exp (I got like 1 lvl per PQ even at like 70) but then PPQ gives like 1/5 it's exp. This is kinda contradictory because you need more exp to level at higher levels yet the amount of exp you can gain is actually less I'd suggest making CPQ2 to be up to lvl 80 and then add a CPQ3/high lvl LMPQ or other high level PQs with high exp (exp that can be higher then ulu/skele leech if you are strong and kill lots of mobs) You can also buff PPQ's exp so people would still do it too and it won't die like LMPQ You can make CPQ3 with high level Ludi mobs (like Grims, MDT etc) or add mobs from other places like Aqua Dungeon, Leafre, Temple of Time and so on. It could be lvl 80-119 (lvl 120 will be too op with the mage ultimates) with the highest level mob being the newtie golem or one of the ToT guardians or some other powerful mob (this way it will be fair to FP mages too cause these mobs got huge HP and poison would be effective) Also you'd have to nerf their damage a little so that unwashed ranged classes won't die in like 1-2 hits The way I see it the only problems with this are: 1. Not nostalgic since it didn't exist in GMS (though it's not like leeching all day is notalgic either) 2. It will hurt leech sellers (though you'd still have washers/lazy people who'd buy leech) 3. It's unfair to washers with a lot of base INT since they won't be able to do much damage 4. It might be a bit too easy to lvl? (though it's not like leech is harder, you literally sit on a rope) As for the advantages: 1. It will make 3rd job a lot more fun and people will actually play their characters 2. It's competitive and you'd get more EXP based on how many mobs you can kill and your contribution rather than just buying your way to 4th job with leech 3. Lower demand to leech will make these maps less popular and reduce inflation 4. It will make it easier for new players and increase the population 5. It should be easy to code and create (you can just copy the CPQ2 map and mechanics but change the mobs)
While I agree on post 70 training can be tedious, and adding a new party quest can fulfil this need. However, I disagree with the idea that we need to create another version of Monster Carnival for 3rd job characters. As I think it can be troublesome to recreate a brand new arena, coding brand new level appropriate monsters and last, it might look out of place for a custom party quests (PQ) to exist when there are already a few PQs that are unused or yet to be to utilised for the server. To me, there are 3 different directions we can look at, these PQs are the ones we are already familiar with them either in this server or the original server. 1. Buffed Lord Pirate Party Quest This is the most straightforward one and yet also the most the boring step. 2. Upgrade existing low/no traffic party quests After Monster Carnival 1/2 was added, PQs like Ludibrium Party Quest, Orbis Party Quest and Ludibrium Maze Party Quest have suffered a huge drop in traffic. Especially latter is practically dead. One of the other Maple private server I used to roam, have totally removed Monster Carnival for similar reasons, as it out competed the other party quests into oblivion. So, this gives an opportunity for these PQs to come back again. For example LMPQ can have their level range raise from (Level 51 to 70) to (Level 90 to 110) and increase the final stage rewards. 3. Adding new party quest content I think best two candiates to fulfit the gap are ... Magatia / Romeo & Juilet Party Quest This topic has been raised numerous time in the past by the community [1][2][3][4], but I have yet to see any firm confirmation from the staffs, whether they will be considering adding this in the future. Ellin Forest Party Quest One of the staff members have hinted that Ellin Forest will be added in the future. However, if it is not properly retool, it will end up being another dead zone, which I have previously commented before, as it was suitable for characters in the mid 50s to 60s. ADD LIONHEART CASTLE
I'd like to see a meso-making PQ past CPQ2. Personally, wouldn't really mind if exp was bad or subpar. Why? Glad you asked. Because for newcomers its an easy way to slightly fund themselves (similar to APQ back when you weren't capped at two pqs so you had a few level 60s or something doing the pq) and party play is way better than doing it solo. I also believe there should be a smooth transition between CPQ and endgame content. While levels 21-70 are mostly social, 70-135 are a terrible 'solo' experience (PPQ = inaccessible and really boring) which eventually lead you to quit if you're not leeching as most people are.
Hmm it can work I guess, you could probably combined both suggestions. You can make LMPQ high level with good exp (like lvl 100-120) and Romeo and Juliet/PPQ would also give high exp, while OPQ /Ellin/LPQ would have lower exp (Ellin can be like PPQ right now and LPQ/OPQ stay the same) but give points that you can use to redeem some items. You can give 10 points for each completed PQ and allow you to exchange 500 for a WS/CS for example, or like 20 points for AP Reset. Also you can give more points depending on your performance/speed so it will be more competitive This can reduce the inflation more and lower the prices of items
I think it would be absolutely busted if every two pq rewards an ap reset.... and truthfully the methods of acquiring “end game scrolls” should be exclusive to gach and the two bosses currently....
hmm not really cause OPQ/LPQ are quite long and usually take like 20-30 min at least to finish . You can get like 3 apples in 2 APQs and APQ takes like 10 min so it's still a lot better
I really like the idea of a level 100-120 pq. I also like the point system you mentioned but I believe WS/CS are too expensive for a mid level pq. However, some uncommon 30% scrolls worth anywhere from 5-30m as a reward for completing a pq could be nice (depends on how long the pq takes). Naturally, you wouldn't get 'em every single time but remember how it felt nice when you were doing KPQ and got OA dex 10%? It used to be worth 1m (when 1m was nice money for a low level player) back in the very old days in GMS. That's kind of the experience I'm looking for: and yes, meaningful for the level range. 100-120 you should start to upgrade your gear.
CPQ 1 and CPQ 2 promote socializing, friendly competition, and non-hp washing. All signs point to it being a great PQ. If you look at the insane popularity of other games like League of Legends, CS Go, Fortnite, it's clear that players in the modern times love a little competition in head to head type games. People even do it indirectly on Royals in the form of competing for gear to be the strongest. CPQ is basically the best version of PvP Maplestory has to offer, while still being a mix of PvP and PvE. 3rd Job CPQ would be great. I don't mean to get off topic of this thread. But, what about a Custom CPQ, called CPQ Prime or something? Here are the details: Levels 120-200 Maps 1/2 (Leafre) Maps 3/4 (Temple of Time) Maps 5/6 (Neo Tokyo) Design objectives: Give community social and friendly competition content Promote grinding/party play Rewards could possibly replace/augment current HP quests to give alternative to washing/leeching Allow all classes to shine in unique ways, such as Arch Mages
Cpq is not the only available pq in this server, it already took over the lpq and lmpq/opq lvls. No justification to design an entirely new pq version for cpq in high lvls when ppq exists, or magatia can be implemented. Ppq needs a serious buff to exp and rewards (and maybe a lower party size requirement). Especially it will be cool if they'll buff finishing the pq with all the optional parts of the pq, to reward experiencing the enire pq instead of just rushing main path
I agree. I love CPQ but I'm not keen on the fact it has a part 2, let alone a part 3. I liked LMPQ and didn't even get the chance to try OPQ (which I would like to see buffed because its also fun). However, PPQ is terrible lmao. I don't even know how the mechanics work as it seems all I have to do is kill mobs in waves til the pq is over. I like more variety, a puzzle - kinda like LPQ or KPQ to a lesser extent. I know I can't be like 'I don't like PPQ so I want a an alternative' cause who cares right? but I'm sure I'm not alone in this. Its already hard to find a party, exp is mediocre at best and its just boring to endlessly kill stuff for an exp reward. I don't know a thing about Romeo and Juliet but I sure want that option. I'm a PQ-lover and I believe its the best way to keep a player interested in staying active. You see, when you PQ you make friends as opposed to leeching to 135, where you don't really meet anyone. This, is not only entirely more fun, but it also means you can start bossing with your PQ buddies - a much better experience: you already have a party and they will help you learn if you're new to bossing and stuff. Storytime: I made a sin a few weeks ago (just for fun, I already have a NL) and met some people during KPQ, LPQ and CPQ (1 and 2). When I got to 71, I went to PPQ but my friends self leeched their characters instead. Within a few days, my character was barely level 78 - as I focused on other things - when theirs was 112. We barely even talked anymore (as I don't even have their mage/bishop added) and they wouldn't really reply at any messages either (I assume cause they're focused on the character doing the killing - or perhaps they disliked us, who knows lmao). The point is, while now my interest is finding a PPQ party, they're trying to get into boss runs so we barely play together. If we had PQs, however, it'd be different. We'd mostly level up at a similar pace, and make meso while pqing (which is why I suggested a decent meso-maker PQ).