Drk will no longer complain about not able to zerk with the 60% threshold, hero will no longer complain that drk dps is superior. Both classes can now multiclient decently well and be idk, okayyish in auf? Hero doesn’t give much to the party but is able to have a easier time with 100% HP, meanwhile drk is able to provide HB Just remove Achillies & DPS buff to improve 10% to zerk. Spoiler: Buff from update #68 Dark Knight’s Berserk has been buffed: lv 26: 188% damage to 190% lv 27: 191% damage to 195% lv 28: 194% damage to 200% lv 29: 197% damage to 205% lv 30: 200% damage to 210% Dark Knight’s Achilles will now reduce incoming damage by 20% when maxed, up from 15%. Its a fair trade. Yes this will bring drks straight back into trash tier LMAO. Oh boy you’d re-re-roll into a drk after
haha, and keep hero in its current stg, sounds fair, after that you increase both brandish and crusher up and down range action to be equal to blast one, problem solved
You know maybe I should, I'm really just operating off numbers rather than exp, I kind of got burnt out for a bit after making 35 ish characters lmao, one day then My point wasn't your change of opinion, my point was that, even though you were under the belief system that auf wasn't doable you were still resistant to change regarding how berserk functioned. Jesus christ, point taken All three warrior classes have room for optimization without overtaking other classes in damage potential, I don't think that's a valid consequence, it just means hero's need a buff. Even at 60% health with the buffs drk have, I'm under the belief system they should on average do more damage than Heroes, the HP micromanaging is still there. I'm hesitant to suggest changes that would make them better as I have no experience with the class. My initial thought is to buff their atk buff, and have some sort of invincibility buff to ignore stuns/debuffs including seduce, something included with stance maybe? I know a big one would be to give access to the lunchbox lmao
it is possible. It will still show 30k, but u scale every dmg intake by 30/40 (so u get 25% less dmg) and u scale their hp to gain 75% of what the used to get. Effectively, they get 40k HP in practice they keep the number 30k.
Moving to closed, as there are considerations about berserk already in the most recent discussion on skill changes. https://royals.ms/forum/threads/feedback-request-skill-changes-and-balancing.205730/