That is fair, but I'm not actively trying to ragebait people I'm providing a point of view from the other side of the aisle and attempting to argue that the changes were good, albeit extremely late.
The admins are definitely at fault for the change and I wouldn't call it a fix. This is a regression purely for the sake of regression in the current state and with very little guidance as to what might come as improvements outside of Super Transformation later. In what world are you living in where Bucc's provide more multi-target damage then a warrior? Perhaps it's been a while since you had to participate in CWK or LHC on your Buccaneer? Having multiple classes provide different utility is fine and I see no issue with anything in Buccaneer's current kit. Again, and again, and again, if there was a sentiment that Buccaneers were overpowered then changes could've been made that do not make them feel clunky. This 60 second cooldown could've easily been bundled together with other changes so it didn't feel as bad for existing Buccaneers. I'm not saying Buccaneers didn't deserve a nerf. I don't really care. I only care that the freedom to use two core skills was taken away for 25% of the playtime with no other change for no reason other than "that's how it used to be"
Sure, freedom. While we're at it, make Charge blow not remove charge for 3rd job pallies so they have the freedom to use it all the time, coma and panic not consume combo orbs, and how about cannon and torpedo no longer require ship?
If they could make those changes while adjusting everyone's damage to be relatively close together that would be a lot fun wouldn't it? Okay minus the ship one that's just weird man. Changes can be creative and fun without making it feel clunky and certainly without taking away existing identities. That's my main issue with Super Transformation being nerfed in the current state.
There's also so little to go off of like how many people who play this game even contribute to skill change posts anyways? Is staff just basing skill changes to certain number of people's opinions? Like I literally see the same 20-30 people actively contributing to this thread In Discussion - Class/Skill - [Feedback Request] Skill Changes and Balancing | Page 47 | MapleRoyals.
Clunky how? Class never felt clunky to me when it was 120 second uptime 240 second cooldown, so i dont think anything would change with 180 second uptime 240 second cooldown.
Okay Uncle Rico Hopefully we get some cool changes later and they get reverted in 2033 so you can use this argument again!
Corsair has entered the chat. Bishop has entered the chat. Paladin has half entered the chat. Shad has half entered the chat.
I've already answered multiple times so it just feels like ragebait or something now. Nice chattin' We'll see how it goes with Phase 2 and Pink Bean dropping with in the next 5 months.
Actually the car to super transformation analogy would work better if say you car suddenly stopped every 3 minutes for one minute. Good luck wherever you end up.
Sair can manage their ship's survivability. Buccs are put into a timeout for playing the way they are meant to. Bish doesn't attack and has useful skills other than infinity. Pally doesn't get locked out of crash ever. Neither does shad with smoke, the map cooldown is great at curbing chainsmoking and cheesing bosses. what are these disingenuous comparisons?
Bucc was never "meant" to be in super transform 24/7. They were buffed to do so by the royals admins, but the class itself was never DESIGNED with that in mind and after 7 years of shad/bucc meta, we see why.
Perma transformation is the best bucc change from gms to royals. It made it the most beginner friendly class and everyone benefitted from its usefulness without being the strongest class in the game. I don't care that it wasn't designed that way, It was a bad decision and we are not playing old gms.
The problem is, when you take a job that is already powerful, buff it's damage, give it access to it's best skill 24/7, it just becomes fundamentally more broken than it should have ever been.
No, I'm talking about bucc. It was always a strong but underrepresented bossing job even back in pre-big bang GMS.
Just some quick fact check. Dragon Strike does not provide iframe. Even before the update; Warriors are hands down the best RG characters in the game. Hero and DrK are the best in CWK for handling bottom bosses. All warriors can easily get into Zak and Krex parties as much as other classes, especially Paladin. For VL and lhc , warriors are also very welcomed, arguably more than NL and SE. Apologies but this is going to be a bit long. During ST downtime, Bucc has several options. Single-target: Barrage + Dragon Strike Barrage + Orb Barrage + Blast Barrage + Shockwave Barrage + Double Uppercut Mobbing : Dragon Strike + Orb Dragon Strike + Shockwave Dragon Strike + Blast Dragon Strike + Somersault Kick The issue is that while these options exist, they are not practical in actual contents. For single-target, the damage is not too bad if you can actually reach the target, but the only practical option is Barrage + Dragon Strike. Without Demo, Bucc loses a lot of reach, which matters in content like top Zak arms and HT arms/hands. Orb is not a good replacement because the animation is too long. Blast has even shorter reach than Barrage. Dragon Strike is generally better than Shockwave in almost every practical situation. Double Uppercut has very low damage output, and Barrage into Uppercut feels awkward to execute. For mobbing, Dragon Strike + Orb is very awkward because the animations do not flow smoothly back-to-back. Shockwave’s cast animation is so slow that is better to just spam Dragon Strike instead. Blast and Somersault Kick both have short reach and low damage output, so they do not really solve the downtime issue either. Also Blast can only hit up to 4 targets. Being clunky does not mean the class has no buttons to press. Is the fact that off-ST options are very awkward, short-reach, low-impact, and simply unreliable. Apologies if I missed out any options or combinations. If there are better off-ST rotations that I have not considered, please do let me know, because I am genuinely testing how Bucc is expected to play during downtime.