Thanks for answering my question! Is there any reason why this is, or is it just how it works? Sorry for asking so many questions, it's just a pretty interesting concept.
well what confused me is that whenever i start hp washing you dont mention when do i remove my int o.o edit: wait so i wash untill i get desired HP and THEN i move my Int to luk?
It's just needlessly complicated. It's what was pulled out of the Royal's code. Who knows why it is the way it is xD very odd.
That's a good point. I suppose I should add a line in the guide that mentions you should remove your INT eventually. It doesn't actually matter when you remove your int. You just need to have enough Extra MaxMP before you get rid of the INT. To answer your question: Yes, you can wait until after you have reached your desired HP, and then reset the INT back into LUK. You could also take out the INT earlier, if you have enough Extra MaxMP, but most people don't want to do those calculations, so the best way to know you have enough Extra MaxMP is by getting your HP to where you need it to be, and then getting rid of all that INT.
You can start adding into HP whenever you want (after 30). If you're washing a thief, though, just know that you only get 5 points to add every level. So if you plan on putting 100 points into HP (about 2.2k HP), you will need 20 levels to do so. If you want to put 200 points into HP, you will need 40 levels to do so. And so on. The game won't let you take anything out of MP if you're at the Minimum MaxMP, though. So you can only add into HP if you've accumulated some Extra MaxMP.
i know its annoying with the questions but i dont wanna mess anything up, so one option cant be like just when ive accumulated all my extra mp untill like lvl 120-125 then i just put all my base int into luk and just take off MP and put to HP? cause thats what ive ben doing, just accumulating extra MP over the lvls (lvl 61 so far) and once i reach about lvl 120-125 just remove all my int and put to LUK then just take off mp points and add to hp. i thought that was the hp wash process
I've already answered this, but it's possible you had a hard time understanding. I'll just copy and paste, and hopefully you understand it within the context this time: (I've high-lighted the explicit answer to your question in red).
i get it now, it is indeed a very complicated process specially for someone like me whos never been familiar with it last one i promise btw: so do i stop adding into HP once ive got my desired hp? say 7,500 in this case. or should i stop at a certain point and let the rest of the natural hp fulfill my goal? thanks for the help btw ^^
Just to make sure I am understanding this correctly... As an assassin, I can start using ap resets starting at level 30 to move mp to hp, as long as I have enough extraBaseMP. AND I continue doing this for as many levels as I want until I am satisfied with how much HP I have. Correct?
It's all up to you, really. If you calculate that your Natural HP will get you to where you need to be, you can stop whenever. There's not really set rules on when you need to do everything, except for a few technicalities. If you calculate everything yourself, you can do it however you want. Correct. INT becomes ExtraMaxMP. ExtraMaxMP becomes ExtraMaxHP. ezpz
Did I follow your formula correctly for a thief? If I want 7600 HP by 155, starting from level 1, I would need 60 INT? (Pst....My math abilities is terrible. ^^; ) [[({TargetHP - [{(Target#JobAdv-1)*325 + TargetLevel*22} + 115]} * 0.55) - [(125 x (Target#JobAdv-2)) + TargetLevel + 27]] / (TargetLevel - CurrentLevel)] * 10 = [[({7600-[{(4)*325+155*22}+115]}*0.55)-[(125*(4))+155+27]] / (155-1)]*10 = 54.8 --> 60
Almost correct. Target#JobAdv-1 and Target#JobAdv-2 mean: 4 - 1 = 3 and 4 - 2 = 2 so it should look like: [[({7600-[{(3)*325+155*22}+115]}*0.55)-[(125*(2))+155+27]] / (155-1)]*10 = 54.8 --> 60 { { [(7600 - 4500) * 0.55] - 432 } / 154 } * 10 = [ (1705 - 432) / 154 ] * 10 = 1273 / 154 * 10 = 82.6 --> 90 INT Lvl 1+ requires 90 INT and this may be a bit complicated, but you can find what INT you need at other levels by doing this: 1273 / 9 = 141.44 141.44 - 155 = 13.56 Round Up 13.56 --> 14 Lvl 14+ requires 100 INT Treat negative numbers as if they were positive. [HowMuchMPYouNeedToGain / (LastResult / 10)] - TargetLevel -> Round Up [1273 / (last result / 10)] - 155 -> Round Up 1273 / 10 = 127.3 127.3 - 155 = 27.7 Round Up 27.7 -> 28 Lvl 28+ requires 110 INT 1273 / 11 = 115.73 115.73 - 155 = 39.27 Round Up 39.27 -> 40 Lvl 40+ requires 120 INT This is how I calculate my tables. Make sense?
Ah. Totally make sense now. Also, the whole time I thought Target#JobAdv-1 (or whatever) just meant Target Job Advancement (the first or second one you see in this formula). So 155 meant 4th job. I didn't think it meant Job Advancement subtract 1. I should know how to do BEDMAS. Kind of blind and didn't see how many brackets there are...^^;
Oh. Also, when you say: "Treat negative numbers as if they were positives," Do you mean, if I was a level 4 beginner trying to determine my natural washable mp by doing: [4*Level - 98] [4*4-98] = -82 The -82 would become positive. So I'd have 82 natural washable MP at level 4?
Yeah. In my future guide, those formulas will be color coded and easier to understand. They look horrible atm, because I was just using them for personal use, and I already understood how they worked. It's understandable that they'd be hard to read haha I meant treat negatives as if they were positives only in that calculation in that post. Not for everything. And anything calculated before level 30 can turn out weird. :/
Okay. That makes more sense. That didn't even look remotely correct. Anyways, thanks for your help! (Psst...I love this line you wrote for mages: "Magic Guard protects them and they have tons of MP because they read books and stuff!" I giggle every time I look at it. )
In my list of formulas is the "Natural Washable MP" formula. That's all you should need. It takes into account the Minimum MaxMP formula, and the Natural MP Formula. Thief/Archer: [(125 x (#JobAdv-2)) + Level + 27]
theres something i dont get by the calculation for spearman. you say that spearman need 110 AP reset to get to goal. 1 AP reset require 4MP each MP need 10INT so 1 AP reset require 40INT that means 110 AP resets needs 40x110= 4400INT 4400INT in 200 levels = 22INT but since 22 can't be used, we need 30INT. so, the character need to have 30INT in each levelup of all 200levels to reach the goal of 110 AP resets? is this right or im missing something?