As the title says, i personally believe that 10 items to ignore is barely enough in many situations. Lets say you grind at a low level map for a specific equipment, a lot of mobs will drop more than 10 other useless items, which means you will have to decide which other equip will clog your inventory for no reason. Another reason to increase it is simply conviniance, with a larger amount of items you can ignore, you can block items that clog your use item like shitty pots, bad throwing stars and bullets, or crappy scrolls from your favorite grinding spots, without remaking the list every time you change an area. Right now, summon kill drops can't be looted by pet, so adding more item ignore slots won't make them stronger. I think 20 slots would be enough for most use cases, but the number should be up to the devs to decide
Is this suggestion still being considered? I'm interested in knowing if its doable to code this kind of change in. Because the general consensus for now seems to be positive.
Huh, but does the ignore apply to all pets? There's no point to block 10 items on one pet if the others still pick it up. Either way ill give it a try