I doubt I need to provide a detailed explanation of this one, because any people who still believe that Montrecer and Duku should be able to infinitely chain-stun people are out of their goddamned minds. I don't care what you think the counterplay is; there is absolutely no way to defend this terrible game mechanic. I play two classes who can inflict freeze/stun, and that simply downgrades them from "the most cancerous thing you could possibly experience in a video game" to "extremely fucking awful". Thank you for listening to my rant, and fuck Montrecers.
Same goes for Protolord at Neo Tokyo. There should really be a cooldown. When you have been stunned, you are immune to getting stunned for X amount of seconds. If you don't have a mage at that map, then you are in for a really fun ride.
If its not possible to change how the stun skill works, it would also work if you guys will add a cooldown on the stun skill of the mob. That way, at least a single mob won't be able to stunlock you forever. [if you aggro more than one you'd still be in for a hard time, but you could argue that its a mistake of the player at that point]. All we need is a short moment for counterattacking or escaping. Cause right now, we can only take preemptive measures against these mobs, but no reactive measures except the alt+F4 spell...
If, and, huge if mind you, this happens, it should be a two way road, monsters shouldn't be able to be perma/double stunned/frozen either