Shield Mastery Rework/Iron Body buff

Discussion in 'Closed' started by Hwaiting, May 14, 2020.

  1. Hwaiting
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    Hwaiting Donator

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    Shield Mastery and Iron Will are relatively useless skills in the arsenal of Paladins and Heroes. What if these skills was reworked or buffed, where these skills were much more beneficial to parties(drastically increase weapon def)? This would alleviate some of the hp washing for bossing concerns that new players encounter. Also, this would give some benefit to going shield + 1h weapon, so that there's a tradeoff to consider when deciding upon your weapon.

    This hypothetical rework might make Pally and Hero encroach upon the role of Dark Knights in parties. But Iron Will could be buffed as well, where having Dark Knights would be more preferable to Pally/Hero in a party.

    Finally, it's also possible that these skills aren't worth the time to rework. After all, I don't care about a skill such as Final Attack being useless, it's not even worth thinking about. However, I thought it would be an interesting topic to bring up.
     
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  2. Gaia
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    Gaia Well-Known Member

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    The only way i think this could be a usefull skill is if shield mastery gave a small block chance like 10%.
    Iron will could give a litte damage reduction passive since dks doesnt have power guard but giving it to the whole party whould be OP
     
  3. Ayane
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    Ayane Well-Known Member

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    You can make shield mastery increase your total def/mdef by 100% instead of just that shield's def
    A player with HTP/Zhelm have around 600-700 def/mdef, so doubling it can be quite good as at high def levels 1 def reduces damage by 1 usually, so that's basically 700 less damage taken from all boss/mob attacks.
    Unfortunately you won't be able to max it as a Paladin because you got more important stuff to max like the elemental charges, charge blow (for acb) and crash so maybe you could replace Threaten (which is useless) with it at 2nd job

    Iron Will could be like a weaker version of shield mastery (maybe 50% def/mdef instead of 100%) but for the whole party
     
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  4. xDarkomantis
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    xDarkomantis Well-Known Member

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    It'd be cool if Shield Mastery could give slight bonus movement speed and jump :o
     
  5. LichWiz
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    LichWiz Well-Known Member

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    A little side note:
    The defense stat for the most part works like a flat damage reduction. That means that for the same defense stat, the reduction in damage it gives is almost the same between an attack that deals 8000, and an attack that only deals 800.
    Which means, that if you buff iron will with a huge flat defense increase that would be noticeable for the late game, you will make early game spearman and everyone who has one in their party laughably unkillable.
    So my suggestion to fix that skill is to either discard the w/m def, and instead use damage reduction, for example 5% damage reduction to the entire party. Or maybe like @Ayane suggested and make it a % increase based on the target's defenses, which would scale a bit better to endgame (but imo wouldn't be very noticeable in hard-hitting bosses like HT, toad, etc etc)
     
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  6. Relmy
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    Relmy Donator

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    dont change anything...just let them stack and that would be fine(also make beholder buff stack and make rage a "self buff" and let it stack as well, yes rage is a nostalgic party buff...but an almost useless one, besides cpq mules rage has no other use,its not like warriors are overpowered class or something)
     
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  7. Cooler
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    I think for people that actually invest in shield mastery, chief bandits, saders, wks, who have much more prioritized skills, should get something more than what it is, especially because thief "shields" don't even have defense.

    Give shield mastery a passive +50 def buff at max level (+100 w.def for shield users who max shield mastery) and +like 50/60 avoid at max. There's almost no incentive to max it as it is.

    As for iron body, give it a def boost each new job advancement to scale, like plus 20 w.def, and please make natural class buffs stackable with potions, why have them cancel each other out?
     

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