Stackable Crash Buff

Discussion in 'Closed' started by bibz, Apr 2, 2021.

  1. bibz
    Offline

    bibz Donator

    Joined:
    Oct 6, 2020
    Messages:
    1,150
    Likes Received:
    12,364
    Country Flag:
    IGN:
    Gewn
    Guild:
    Rice
    I main a Paladin and previously it would be really great when I could boss with another Paladin in the party; we would have less mules to manage and our Total Crash benefits each other. But with the new rework to crash, it seems that bossing with another Paladin doesn’t really bring that many benefits.

    Maybe that could mean if you had two Paladins you could attack different parts of HT? I don’t know if that is would be very good but anyways.... to the main point.

    I’d be interested in hearing some thoughts about if crash was stackable/ increase in % a little. For example, if you had two Paladins in the party, the buff would be increased to 65-70% or something. I know a concern would be that people would just bring more mules to increase the % chance. So if the % increase wasn’t too large it wouldn’t be worth it to mule but at least partying with other Paladins could be beneficial like it used to be. Just a thought I wanted to throw out!
     
  2. LichWiz
    Offline

    LichWiz Well-Known Member

    Joined:
    Jun 21, 2016
    Messages:
    2,037
    Likes Received:
    4,412
    IGN:
    IronShichika
    Level:
    200
    Guild:
    Ironman
    Considering its a buff, i don't think there's a way to make it react to 2 different sources of the buff. If you'll cast it, it will just refresh the buff. I don't know of any interaction in the game that behaves in the way you describe, do I don't think it's very feasable.

    You need to think of a different approach, for example, having the buff check how many pallies are in the vacinity of the character that has the buff. But this just brings back mule story, which is what the devs tried to reject in the first place.
     
    bibz likes this.
  3. bibz
    Offline

    bibz Donator

    Joined:
    Oct 6, 2020
    Messages:
    1,150
    Likes Received:
    12,364
    Country Flag:
    IGN:
    Gewn
    Guild:
    Rice
    Holy Symbol gives different EXP rates based on how many people are in the party / map, and I don’t know if that kind of mechanic could be translated to a buff like this but that’s what I was thinking of.

    And yes, muling is a concern but I’m not thinking of a crazy 20% increase or whatever but perhaps a small benefit that doesn’t make partying with a fellow Paladin pointless.
     
  4. Ayane
    Offline

    Ayane Well-Known Member

    Joined:
    Nov 17, 2015
    Messages:
    1,618
    Likes Received:
    2,472
    Gender:
    Female
    Location:
    Israel
    IGN:
    KnightFrog
    Level:
    200
    Guild:
    Crew
    Maybe make it 100% chance but with 1 min cd, that way you could use 2 paladins (kinda like holy shield)
     

Share This Page