Now that 3rd job transformation can be used practically infinitely, why not go max shockwave earlier? Well i know buccaneer is banned, so im directing this question to whomever plays bucc
Sorry for quoting you out of the blue but what's the difference of barrage + ds and barrage + demo in number? Does it mean barrage + ds is actually as strong as brandish for 1v1 based on the graph?
I haven't been active for a while and just happened to check forums today, so sorry for the delay. Here are the numbers from running the script.
Err, I've no idea how to use those and I'm just wondering the damage percentage difference between demo + barrage and ds + barrage. From the graph it seems like 1800% and 1500%?
Yes, it seems like for single target, the damage of barrage+demo is 1825%, and barrage+DS is 1567% Worth noting that as soon as you hit two targets, barrage+ds becomes the smarter option for dps. The fact that snatch ds is so effective when you have 3 or more target is really interesting though
So that's about 15% difference of percentage eh. Guess it isn't too bad like Spear vs Polearm for DK for ~30% then.
Will I receive the hp gain from improve max hp if I wash later on after i pool mp.(135) Or is it better to do reset mp to hp after every level to get the extra hp from improve max hp.
In buccs its better to wash from mp to hp, and it doesn't matter if you collect the mp and do it in one go, or do lvl by lvl, result is the same. The ratio is exactly 16:40 every wash despite what the apr shows you
Relatively new to server and I've been playing a il mage, but really want an attacker. This amazing guide super inspiring me to make a Bucc
Only gear changes I can think of are tar, scar, and auf helmets (+3 str 60% scrolls?) are end game too, though this is not really mind blowing information. Elemental pierce earrings also drop from dunas 1 in neo tokyo, with 7 slots and 1-2 all stats (so could get godly 7 str). Dunas 1 is decent exp too. Neo Tokyo bosses don't have any super in depth strategies, really just use demo only on top plat of dunas 1 for max laziness while never dying to damage reflect because animation is so long (note that bubble will also trigger damage reflect so don't sit on top of dunas), and Royal Guard needs maple pop. I'm not sure if the rush nerf affects bucc, but if it doesn't snatch / corkscrew blow / backspin are still really good in dunas and auf. Bucc can also kb auf to pin most of the time using barrage and dragon strike (seems like all of the hits of barrage kb, though I would have to look at a recording to confirm). In dunas 2, bucc can repeatedly snatch dunas's ship while everyone else kills (ship takes no kb and can wander behind dunas without snatch). And in cwkpq if you get stuck doing the melee bosses, shockwave + dragonstrike is useful to not pull the bosses out of the corner (energy orb is sadly not that good despite being super cool as unevenly distributed damage just wastes damage on the warriors' ends).
Worth noting that in 3rd job, it is now viable to max shockwave earlier for easy grinding, energy blast takes longer to reach its full potential, while shockwave is very quick to max. Also, while you were away, the delay bug on drain and energy blast when using transformation was fixed, which made them useful even when you are transformed, so there's no longer an issue of mixing shockwave training and energy blast while you grind in 3rd job, and drain can now heal faster in dojo.
Then whit las bucc buff should i max when i reach 3rd job shockwave? In guide says only 21 points. Thanks for info im making a bucc and im so interested on this amazing guide
Some might disagree with my build, but after the bucc buff, i like maxing shockwave first. I also found stun mastery to not be very useful in grinding with shockwave, and in the 4th job for its inconsistency and very mild damage boost to skills like DS (not a big difference between 900% and 960%). But its still useful to have maxed once your bubble is active, so its worth something. My build goes something like this: Lvl 70: Transformation +1 Lvl 71-80: Shockwave +30 (max) Lvl 81-87: Energy charge +1, energy blast +20 Lvl 88-97: Energy Blast +10 (MAX) , +20 Energy Charge (21) [+1 Energy Blast, +2 Energy Charge, per level] Lvl 98-103: Energy Charge +18 (39) Lvl 104-107: Energy Charge +1 (max), Transform +10 (11), Stun mastery +1 Lvl 108-114: Stun mastery +19 (max), +2 drain Lvl 115-117: drain +9 (11) Lvl 118-120: transform +9 (max) [VERY IMPORTANT TO MAX, needed for super transformation in 4th job] In 4th, if you'll feel that 11 point in drain is not enough for you in dojo, you can SP reset the shockwave into it after you maxed DS.
Just noticed the exp of krex is wrong, according to my solo runs on ironmam, first eye is 25.6m exp, and 32m second. Ill update this post later today to check my screenshots against kuuccha musha for his exp Edit: Musha gives 11,776,000 EXP