Party Quests GPQ feedback

Discussion in 'Closed' started by Luna, Oct 5, 2018.

  1. Credits
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    Credits Well-Known Member

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    Then people will eventually stack them up and use those instead of apples during horntail and stuff, decreasing the demand of apples, still affecting apq.
     
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  2. Kung
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    Kung Well-Known Member

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    then make them like apq baskets or ciders?
     
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  3. Noobaholic
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    Noobaholic Well-Known Member

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    Considering all levels and classes are able to participate, gpq rewards should be catered to assisting all types of players to progress further into the game. There should be WIDE variety of items in the bonus that cater to low levels to use to leveling up, and higher levels to use for like itcg making, bossing etc.

    Bonus stage drops like:

    -Untradable Smega's and TP rocks, maybe 1 day vip fast passes
    - all forms of low-mid level ATK/utility pots for all classes (ciders, baskets, and any "haste" like potions, forgot names)
    -Ores and crystals (mainly mithril, steel, power and black) in large clumps of 10-30?
    -elixirs in clumps
    -HP quest items in clumps (10-30) and any other etc items are that farmed regularly like leathers for example
    -regular ilbi's for new sins
    -low level Maple items or all maple items (excluding pyrope, or maybe pyrope? ~f13)
    -Alternative books that are only required via a certain boss - like TT10, considering nearly all people buy TT10 via joining a zak run, it defeats the purpose of making it exclusive to that. It will be super rare to get it in gpq, but if someone does find, the guild would give to a low lvl sin and would now be encouraged now to reach 120.
    -Jackpot items should only be cosmetic purposes, not for crucial items like ASS 30. Items: like chairs, nx exclusives like baba ring and coin sword as an example. These items should be as rare as ASSASSINATE 30 it currently is.

    And maybe add in a 100% guaranteed reward at the end of the PQ? Similar to KPQ and LPQ.

    Just random thoughts :)
     
  4. Racingtrack
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    Racingtrack Well-Known Member

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    As a few posts have already stated i am also very much against attack potions such as gelts from GPQ as that would make onyx apples less desirable. Maybe add some scrolls that are already difficult to acquire already. I dont know the rewards from GPQ as it is right now. But maybe add some of those 60% and 100% scrolls that are desired and rare. Like that 100% eye accessory int and like 60% shield m.att. This last thing might make everyone lose their minds, but why not add like chaos or white as a really really insanely low chance? maybe clean slates?
     
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  5. nosebleed
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    nosebleed Well-Known Member

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    Clean Slates up to 20% would be a good idea IMO. The others, such as Shield MA 60%, have already declined tremendously in value (120m -> 60-80m), and there isn't a shortage of them/MA shields in the market by any means.

    Here's why CSS would be beneficial: currently, lower stat gear is deflating significantly/is beyond challenging to sell, and there is far more supply than there is demand. With the introduction of CSS, these equips could garner more value when they have a lower amount of scrolls landed (think: something that's landed 4x 30% but is only +4, for example). Further, since they have the chance to boom the equips, they'll help to eliminate some of the excess supply in the market when people fail their CSS. On top of that, people may use them on potentially end-game gear, while also having the possibility of booming them--something that currently rarely takes place with the minimal amount of 1% in the market. Something like an 86 +6, 81 +5 Craven, for example. It would be a huge gamble, but currently with the 1% and how scarce they are, it's not nearly as common to attempt as it would be with the introduction of higher % ones and being more easily accessed. Also, with the introduction of BFC and the drop in cape value, this can help to eliminate some of the excess supply (booming) and also help to create higher stat capes. Say somebody makes a 15 att +4 cape, but already has a 16 att +5...they may be willing to risk using the CSS on the 15 +4 in an attempt to beat their current cape, when currently the 15 would just be sold. It just adds another dynamic and opportunity for people to either make better gear, or for there to be a sink for the excess supply we currently have. That excess supply is only going to continue to grow as time passes unless something is done to help eliminate some of it.

    On top of that, with them only being available from GPQ, it would drive the demand to run, and also increase the likelihood of those hard-to-find books such as Assassinate 30 being found.

    Does anybody know of any downsides to introducing CSS? Would love to hear y'alls input
     
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  6. LichWiz
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    LichWiz Well-Known Member

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    The only real disadvantage i can think of, is that it's not really "cleaning the market", most items that people would want to CSS are very much sub-par, but gain a lot of value back by having a slot back (you'd rarely CSS an item that is sellable in its current form unless you are REALLY tempted at pefecting it). So sure, only a 3rd of those items will end up survivng to get their slot back, but now you revived a pile of less useful items into potential end game items. It's great for you, the one who used it, but is it really healthy for the market to suddenly have seemingly dead items come back from the brink of death for another scrolling attempt?

    But tbh, that's really nitpicky, as it's a very extreme view on it. In reality, i think that this scroll will still remain a niche, and wouldn't be a commonly used scroll, and if that's the case, the danger of having too many items return is just a drop in the bucket, sure some amazing items that failed might return, but the rate at which new ones will be made is so much higher that it won't even make a ripple in the market. I like the idea of having it drop from GPQ and see more of that scroll, I just wanted to play the devil advocate a for a bit f3.
     
  7. Dong
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    Dong Donator

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    Increase the exp given depends on the level of players.
    Add Red Cider to Gpq bonus .
    Increase the drop chance of SBs.
    Refresh the guild ranking every X months and give prizes to top1-3 guild.(ex:Untradeable chairs/Nx )
     
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  8. die_young
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    die_young Member

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    Give the medal Ergoth's bane 1 slot and provide us a 100% success rate scroll which is specific to the medal with stats like +2 all (w.att included?) ability stats and available from bonus stage with low drop rate.
     
    Last edited: Dec 2, 2018
  9. Nostalgia123
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    Nostalgia123 Donator

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    not sure if there is ergoth chair but maybe we can do gpq 20times to be awarded with a cool looking ergoth chair
     
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  10. Fr0zen
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    Fr0zen Well-Known Member

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    maybe a new consumable that is above stoppers n below apples? (perishables are probably better for long term interest)
    like +80WA&MA for 5-10 mins tradable potion
    or maybe something like untradable consumable to increase max hp by 20 - obtained as a rare bonus stage drop or every 10x clear of gpq
     
  11. Cooler
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    Cooler Donator

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    Definitely better rewards in bonus is the main thing you need:
    -100/250/5k nx cards
    -more mesos, like a ton
    -more common equips that everyone can use (green mittens, yellow capes)
    -gpq store you can buy items with points on (hp boosting potions for boss maps)
    -more skill books and slight increase in drop
    -have ergoth and statues have chance to drop items and equips. Maybe an ergoth ring/mantle that reduces exp loss by 1% on death? Or special blessed protector earrings with buffed stats to everything you can wear out of the pq?
    -everstone drops (for sacrifice mules?)
    -white event scrolls
    -safety charms?
    -and maybe a set random item reward like kpq


    Better exp values for lower levels

    A way for the guild to warp to the pq map after earning enough points? Kinda like the lounge button

    Have additional quests tied into the gpq, like in ppq?
    Such as completing gpq under a certain time, killing x number of enemies, being a sacrifice so many times, beating it using low level weapons or special super weak weapons that cant be scrolled and with capped damage

    And definitely reset the rankings every two months
     
  12. Cooler
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    Cooler Donator

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    Or just have gpq bonus drop MW30
     
  13. Kai
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    Kai Donator

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    We will be reviewing the drop table and its rate. Hopefully the changes will resolve most concerns raised in this thread.
     
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  14. Cooler
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    Cooler Donator

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    Actually two technical details that weve talked aboit as a guild are increasing by like 12 seconds or removing the time limit, as well as makimg the loot just drop faster, it drops really slowly and there are a lot of foreground art pieces that block your view of anything even dropping, thwts a huge time sink because you have to wait for everything to finish dropping, then loot behind collumns or rocks just to collect 20 mesos
     
  15. Kai
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    Kai Donator

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    That's an intended game mechanism which we don't intend to change.
     
  16. Ohad
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    Ohad Donator

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    Well in my guild it was mostly done to just have fun and bond, though most people won’t waste their time on it just to have fun. Also being in top 10 wasn’t beneficial at all, so no one actually have a reason to keep on doing it, there’s no actual goal. As a guild you do need some sort of common goal to keep you going.
     
    Last edited: Feb 9, 2019
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  17. WolfXLord
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    WolfXLord Well-Known Member

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    Personally, I love GPQ. I find a bunch of fun, but the rewards are minimal and its hard to get a group when a lot of my guild hasn't played much lately. It would be nice if there was an increased chance of something nice, even if its like a .01% chance of TT30 or Gen20.
     
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  18. CerealnOats
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    CerealnOats Well-Known Member

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    From this feedback thread, was the only change that came out of it an increased skillbook droprate?

    Since the update our guild have been actively doing gpq and the initial book droprate increase was definitely noticeable. In the past week we also notice a significant decrease of sb droprates which we do not actually mind.

    However, it kind of feels bad that when you do 6 hrs of gpq in a row and no books drop at all. If we got some better scrolls instead of 60% def/cape scrolls, or even some kind of useful attack pots, it wouldn't have been so bad.
     
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  19. Kai
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    Kai Donator

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    When I was looking into buffing GPQ, i have no intention of adding in extra rewards that wasn't originally part of it (i.e. the drop is mainly based on the official MS's drop table). So yes, only existing rewards are buffed, including scrolls.

    @Decrease of SB droprate: No, we haven't modified the drop rate since the update went live. If such changes is ever made, it'll be announced.

    We will consider the drops, but it won't be anytime soon as our plate is rather full for at least the next 3 updates.
     
  20. CerealnOats
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    CerealnOats Well-Known Member

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    If that is the case, Luna's initial post was really misleading to us players.

    It would be ridiculous to ask players feedback about making changes to GPQ rewards if all you intended to do was alter their droprates. This thread would've been highly unnecessary.

    The feedback from previous players' posts clearly show that the rewards that weren't skillbooks were undesirable given how everyone were suggesting other items that could be added to make GPQ more attractive.

    Also, the red envelope droprates were decreased mid event with no announcement made, so I wouldn't put it past you guys to do the same with GPQ books. Anyway, I'll take your word for it and see how many more hours it'll take for us to see another skill book. RNG right.
     

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