It is completely stupid to talk about gears/range in this topic about alchemist, a skill that buff the duration of attack potion by up to 50%. As such the topic is about ALCHEMIST and POTIONS. Plus, attack/end game gears (except weapon/top/bot) can be used by all other classes so it is useless to compare about in this thread
k lets get back on track. with alchemist, NL's save 1 attack pot for ever 2 attack pots they use. specifically apples n stoppers. just for convenience sake, stoppers are 500k, apples are 12.5m. i dun boss tat much n neither is my math amazing so please correct me if im wrong. 1 krex is about 24min, on stoppers which for nls is 16 stoppers, saving 8 stoppers per krex run. shaolin run usually takes 8 min on stoppers, which is like 6 stoppers, saving 2 stopper zak is roughly 21 min on a full team, which is 14 stopper, save 7 stopper ht is roughly 1hr in body so its 4 apples, saving 2. preheads is 20-30min so u will save like 7- 10 stoppers. just gonna assume it as 7 in case u guys go nuts n say tat u clear it faster than tat tho from the runs i've gone its usually this timing. these are prolly what most people do daily, assuming u go 2 times for those which can. so if u add up u get a total of: 2 krex: 16 stopper 2 zak: 14 stopper shao: 2 stopper 2 ht: 4 apples, 14 stopper so 1 day u spend 47m less on attack pots. for simplicity sake, lets round tat up to 50m cos then i will have an easier time counting. with tat number in mind, if u play the nl, n do all those bosses daily, ure basically saving 50m per day, not counting if u go area boss as well. so the longer u play, the more money u save. as time goes on u eventually save a whole chunk of money solely becos of this 1 skill. for example, if u play nl for half a year, tats abt 180 days, u save 9 bil just on these att pots alone. idk if this amt is a lot to some of u, but to me it seems far too much.
The problem with "OT" is that this thread has much more scope than only the skill alchemist. Because it is not an isolated thing and the whole purpose of all of this is balancing of NLs compared to other classes ... But, what is it with all that greed and envy on royals? Why not simply leave alone Alchemist and be happy for NLs that they dont have to spend so much on pots by having this skill? I voted no, and I dont have a NL - cause this so called re-balancing leads to a never ending pointless loop which already destroyed original gms. they "re-balanced" all classes over and over again until everyone had flash jump and everyone hit the max dmg cap ... but this did not stop ppl from complaining, no, then they complained about the dmg cap. then they all left. thats why I think envy as a reason for a nerf is not a good idea.
It isn't about greed and envy. It's the question of why are NLs so sought after in bosses? Why are there so many NLs in the server? Why is the word attacker synonymous with NL? It is a slippery slope to assume that making good changes - balanced changes - would lead to the game being destroyed. We make feedback so the game can improve.
food for thought then, i wonder what the subclass names and its class categories really mean relative to their logical roles in an RPG video game WARRIOR THIEF PIRATE MAGICIAN ARCHER
God some of this got way off target- please keep the personal insults and pointless banter out of the discussion.
I could see it being fair if they nerfed apples on alchemist since its kind of an elixir.. (90% HP/MP pot) , other then that i'd say its fair and natural for things like gizers, stoppers, pineapple chew things from apq.... to benefit from it. I always thought myself until I played a NL that apples weren't getting a benefit because it had the 90% healing but *shrug*.
Not sure why it wasn't taken seriously & wasn't debated, but there's no need to nerf Alchemist, changing it into a party skill solves the issue entirely.
So let me get this straight, you want to basically buff all attack pots, while further forcing ANY TEAM COMP to include an NL to enjoy those benefits? NLs have the most consistent high dps in the game, giving them a party buff that any run would want is going to achieve exactly the opposite of what this thread is trying to do, a slightly more equal playing field. I'm not that interested in alchemist nerf as a solution, but i couldn't help but to comment on how your suggestion is nowhere close to a solution.
It does even the playing field by giving it to all classes in a party. There are already "mandatory" classes that are brought along in boss runs that aren't truly mandatory, and all it does is buff the duration of atk pots/effectiveness of healing. It hardly breaks anything, and instead of nerfing something about a class that all things considered is just a bonus on top of why they're so good, rather than why they're actually so good, you might as well just buff it so that it affects the party so it's less of an issue overall.
Right now, it is still possible to run without NLs in a party. Especially after the class buffs that hit not to long ago. But as soon as they'll get this kind of buff to alchemist, there's no way a run would go without an NL, as its simply not economic. People want short runs not only to save their own time, but to save costs. If a run with NLs and SE would clear in about the same speed as a non NL run, but cost 33% more money from pots, no one would do none NL runs. Also, expect hermit mules to become a thing. NL is not the only class on this server, and if we'd further cement the NL party as the ONLY VIABLE OPTION, any none NL would have to fight harder for their place in most runs. Imo i think that after last class buffs, things are looking much better than they used to be. Trying to tinker with NLs is bound to open a can of worms, or simply shift the meta to a different "best dps attacker" class, which doesn't fix the underlying problem that frustrates most players imo. That feeling of "if im not making THAT class im wasting my time".