Thank you guys for actually participating and discussing in this post, and thank you @Geyforlife for pointing out with charts, something that i didnt know, or WE didnt know, hopefully more people see this. And now for our dark knights, can Dark knights pink bean with berserk? Or... what are the bosses at the moment that is made difficult or impossible because of dark knights berserk requirement :O
Yes, the damage text is not showing correctly on the paladins screen, but other players sees the damage text as the correct one. but i saw a post that the damage is implemented but just not showing the damage correctly. (Correct me if im wrong!)
Showa boss grandpa is probably the only boss which drk cannot zerk against. If one is skilled enough, it's possible to solo even anego (without jumping) with quick reactions and anticipations. Drk is meant to be a challenging and thrilling, yet rewarding class. If the playstyle gets easier with buffs, drks will lose their identity. If pink bean gets patched later and drks have a seriously hard time, one could consider buffing the defence buffs to counter high dmg attacks but I don't see a need to touch the zerk requirement when 50% is already too easy compared to 40% in the old source.
It doesn't bother me THAT much now that i'm pausing the progress on my Hero, but it is something that I've been thinking about, considering even before the buff there were some mentions from Bucc mains saying that Bucc is an utility class, with SI and TL (e.g. "infinite" echo, ress), and also multi-target. Now with the buffs they win Heroes, a class without useful buffs in 1v1 dps, which is honestly all that matters end game.. unless someone can have a convincing argument for the amount of NLs we see in this server. I haven't done any calculations but my 2 ideas (should only implement 1 if ever) are: 1) Nerfing rage but making it a stackable party buff Since some ppl think making rage stack with potion makes echo pointless (why not both, but I digress..), maybe they should just provide 6wa instead of 12wa. 2) Allowing Enrage to stack with potions, but reduced duration/longer cooldown It gives Heroes more keys to press so we can slightly avoid the "hold 1 key down" style, and the small uptime of extra burst damage will help justify not having any party buffs. I feel like the reason why Rage has no cooldown while Enrage has is because they wanted to have this "burst" damage feel to Heroes, though it is completely overshadowed by all the Heartstoppers/Apples that we have in this game.. Also switching topics to shadowers, I haven't experienced playing it properly but Smokescreen having 1min duration and 10min cooldown feels kinda overkill, maybe half the duration? Introduces more party play too.
Spoiler So, I spent quite a bit of time tinkering with the exact same calculator you're using. There is no need to do an additional step of calculating for the damage cap, as the calculator already does that. Look under damage>damage cap. Now, there appears to be a significant difference when accounting for the damage cap. In these examples, I'll be using end game gear, which consists of 60+atk gear in cape/glove/shoes, a perfect weapon, and decently chaos-ed items. Look at this for example: Spoiler: 199,999 DAMAGE CAP 299,320 DPS. When you change the damage cap to 1,999,999, you see Spoiler: 1,999,999 DAMAGE CAP 334,567 DPS. Which gives a difference of around 11.8% DPS. Unless the calculator is wonky, or if I'm doing something wrong, the damage cap reduces a paladin's damage significantly. In comparison to other warriors, Paladins still win in single target damage. A hero with the same range and equipment would have around 274k dps! However, both hero and DK have superior mobbing capabilities. ACB is still a joke, lol. If the damage cap was changed for paladins, they would go toe to toe with NLs with SE, only losing by 1-2%. Makes for a shake in the current NL meta, doesn't it? So on topic of feedback, I think some good would come from a buff to paladins via a way to bypass the damage cap for blast. EDIT: I just realised that the trend of this discussion was not to buff paladins, lol. It should lose to NL's in 1v1 for sure, but players should not be punished for improving their gear. How would you feel if you hit 199k on both SE and non SE lines?
Mage buff suggestion: Change the skill "mana reflection" so it will actually reflect magic attacks. Basically, my suggestion is that on lvl 30, magic reflect would have 30% chance (down from 60%) to return magic spell damage to the attacker (i think its 1000% of damage dealt), while not getting hurt or knocked back. This would basically work like a shadow shifter for mages against magic attacks. If you guys think its too op, it can have CD, so it will be used as a situational tool in boss runs, or used while grinding against magic using mobs.
Fair point on the loss of 40k DPS due to cap. I made the calculator so I was actually explaining how the calculator did the cap calculation. Paladins are not "punished" for improving their gear. They don't lose damage from improving gear. It's just diminishing returns for stronger gear. I would think Paladins having an inferior mobbing skill is good balance given their usefulness and higher 1v1 DPS. My opinion of course.
Firstly, thank you for the calculator! It’s been a great tool for many of us. Paladins are still better in 1v1s in the warrior class, but suffer from bad mobbing. I’d like to do calculations for heavens hammer and ACB vs Zakum and horntail, but I’m a lazy potato. I’d bet that it loses to both hero and DK, though. I’d still say that paladins lose damage for having better equipment due to the nature of a damage cap, but ultimately, it’s on a very hypothetical end game gear set. Does anyone know if threaten works now against bosses?
Female boss or anego is difficult or nearly impossible to berserk as a dark knight because it slaps too freuqently @sparky95, I tried jumping technique it didn't work Toad is difficult as well but doable. If you can berserk toad, you can berserk anything that hit 13k ish and lower Showa boss grandpa and body guard A is not possible to berserk I think the berserk requirement is fine as of now and if pink bean comes out, I don't mind not berserking as I think hb is quite useful as many need it in pink bean