Class Skill Changes

Discussion in 'Guides' started by Kenny, Sep 28, 2021.

  1. Kenny
    Offline

    Kenny Donator

    Joined:
    Dec 31, 2018
    Messages:
    4,729
    Likes Received:
    5,000
    Country Flag:
    IGN:
    Shadower
    Level:
    200
    [​IMG]
    [​IMG]
    - (#80.1) White Knight:
    o Total Crash:
    - Duration now scales properly from 12 seconds to 50 seconds from level 1 to 20, and the skill's description has been corrected to match the durations​

    - (#80) White Knight:
    o Ice Charge:
    - Fixed a bug which caused White Knight's Ice Charge skill to apply a freeze status effect to mobs for longer than it was supposed to. The skill now correctly applies freeze for 1 second for skill levels 1-15, and 2 seconds for skill levels 16-30​

    - (#78) Warrior:
    o Monster Magnet:
    - Now has a 100% success rate at max level​

    - (#73.4) Page:
    o Final Attack:
    - Fixed an issue where Final Attack did not properly appear in the Skill Window​

    - (#73.4) White Knight:
    o Threaten:
    - Damage reduction on the player has been temporarily disabled, we hope to fix this properly in a later update​

    - (#73.3) Heroes and Paladins:
    o Guardian:
    - Increased the proc rate of Hero’s and Paladin’s Guardian skill from 15% to 25% at max level​

    - (#73.3) Crusader:
    o Armor Crash:
    - Increased the range of Crusader’s Armor Crash to be on par with Dragon Knight’s Power Crash​
    o Shout:
    - Increased the range of Crusader’s Shout​
    o Panic:
    - Increased the damage of Crusader’s Panic from 350% to 400%​
    o Combo Attack:
    - Increased the damage of Crusader’s Panic from 350% to 400​

    - (#73.3) Page:
    o Threaten:
    - Changed Threaten to reduce the target monsters’ Weapon Attack and Weapon Defense by 20% instead of a static 20 (currently disabled as mentioned in update 73.4)

    - (#73.3) Warrior:
    o Final Attack:
    - Changed Final Attack from a passive skill to an active skill​

    - (#73) Warrior:
    o Monster Magnet:
    - Can now be used on Bosses​

    - (#71.1) Warrior:
    o Total Crash:
    - Increased the horizontal range slightly.
    - Increased the chance of breaking through weapon and magic cancels from 50% to 75%.
    - Reduced the casting time when using the skill.
    - Buff can now be cancelled by right clicking the buff icon on your buff bar.​
    o Armor Crash:
    - casting time has been reduced​
    o Attack Crash:
    - casting time has been reduced​

    - (#71) Paladin:
    o Heaven's Hammer:
    - Post-skill stun-time is now removed​

    - (#71) White Knight:
    o Total Crash:
    - Is now changed into a party buff that grants party members a chance to break through Weapon Cancel and Magic Cancel.​

    - (#70) Dark Knight:
    o Dragon Roar:
    - Disabled the ability to use a macro for skill: Dragon Roar​

    - (#70) Hero:
    o Advanced Combo Attack:
    - Chance to recover 2 orbs has been increased by 20% at each skill level.​

    - (#68) Dark Knight:
    o Achilles:
    - will now reduce incoming damage by 20% when maxed, up from 15%​
    o Berserk has been buffed:
    • lv 26: 188% damage to 190%
    • lv 27: 191% damage to 195%
    • lv 28: 194% damage to 200%
    • lv 29: 197% damage to 205%
    • lv 30: 200% damage to 210%
    - (#68) Heroes and Paladins
    o All warrior shields now have 10 slots by default. (All newly acquired Shields as well as old ones.)
    - (#59) Crusader:
    o Coma: Sword and Coma: Axe
    - Will now properly stun monsters.​

    - (#59) (Axe) Fighter and Hero:
    o Axe Mastery
    - lvl 20 from 60% to 75% Mastery​
    o Fighter lvl 100 and 110 2H axes Tavar and Dragon Battle Axe have received a weapon speed reduction to normal (6)​

    - (#59) Paladin:
    o Elemental weaknesses to bosses (and body parts)​

    - (#58) White Knight’s Total Crash and Dragon Knight’s Power Crash now affect a maximum of 15 mobs instead of 20.
    o Note: This fixes an issue where the player would disconnect when using the skill with more than 15 mobs in range.​

    - (#54) Warrior:
    o 3rd job advancement now gives 1000-1050 HP instead of 300 - 350 HP
    o 4th job advancement now gives 1800-1850 HP instead of 300-350 HP
    o A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Warriors can receive 1,000 HP from the whole series.​

    - (#54) Crusader:
    o Armor Crash:
    - has been returned as a Crusader skill, and will cancel Weapon Def. Up.
    - Cooldown has been removed.
    - Number of monsters affected and range has been reduced.​

    - (#54) White Knight:
    o Armor Crash has been renamed to “Total Crash”, and has received a visual update.
    o Total Crash:
    - has received the ability to nullify magic cancel alongside its ability to nullify weapon cancels.
    - Cooldown remains at 4 minutes.​

    - (#54) Paladin:
    o Heaven’s Hammer:
    - Now scales down from 49 seconds at level 1, instead of 310 seconds. At max level 30 the cooldown remains at 20 seconds.​

    - (#50) Fighter and Page
    o Power Guard:
    - Duration has been changed from scaling up to 90 seconds at max level to scaling up to 180 seconds at max level.​

    - (#50) Crusader
    o Armor Crash has been renamed to Magic Crash.
    o Armor Crash:
    - Skill animation has been changed to the Magic Crash animation.
    - Removed the ability to nullify Weapon Def Up.
    - Added the ability to nullify Magic Cancel.
    - Skill now has a cooldown which scales down to 4 minutes at max level.
    - Range increased from 400x200px to 600x400px.
    - Amount of affected mobs increased from 6 to 20.​

    - (#50) White Knight:
    o Magic Crash has been renamed to Armor Crash.
    o Magic Crash:
    - Skill animation has been changed to the Armor Crash animation.
    - Removed the ability to nullify Magic Def Up.
    - Added the ability to nullify Weapon Cancel.
    - Skill now has a cooldown which scales down to 4 minutes at max level.
    - Range increased from 400x200px to 600x400px.
    - Amount of affected mobs increased from 6 to 20.​

    - (#50) White Knight:
    o Fire Charge (Sword):
    - Damage has been changed from scaling up to 120% at max level to scaling up to 130% at max level.​
    o Flame Charge (BW):
    - Damage has been changed from scaling up to 120% at max level to scaling up to 130% at max level.​
    o Ice Charge (Sword):
    - Damage has been changed from scaling up to 110% at max level to scaling up to 130% at max level.​
    o Blizzard Charge (BW):
    - Damage has been changed from scaling up to 110% at max level to scaling up to 130% at max level.​
    o Thunder Charge (Sword):
    - Damage has been changed from scaling up to 125% at max level to scaling up to 130% at max level.​
    o Lightning Charge (BW):
    - Damage has been changed from scaling up to 125% at max level to scaling up to 130% at max level.​

    - (#50) Paladin:
    o Blast:
    - Vertical hitbox range has been increased from 60px above the character’s feet to 90px above the character’s feet and 30px below the character’s feet.​

    - (#50) Dragon Knight:
    o Power Crash:
    - Added the ability to nullify Weapon Def Up, Magic Def Up and Magic Att Up.
    - Range increased from 400x200px to 600x400px.
    - Amount of affected mobs increased from 6 to 20.​

    - (#37) Hero:
    o Enrage:
    - now displays the cooldown time in the description.​

    - (#36) Dragon Knight:
    o Dragon Blood
    - now works.​

    - (#36) Hero:
    o Enrage:
    - now works.​

    - (#36) Paladin:
    o Heaven Hammer:
    - now properly deals damage.​

    - (#36) Warrior:
    o Monster Magnet:
    - will now show its effect to everyone else on the map and will not get you stuck on portals anymore.​

    - (#34) Dark Knight:
    o Hex of the Beholder:
    - will no longer override buffs or potions if the buff or potion gives higher stats.​

    - (#31) Spearman:
    o Iron Will:
    - is now functional.​

    - (#16) Hero, Paladin, and Dark Knight:
    o Power Stance:
    - is now functional.​

    - (#16) Fighter and Page:
    o Power Guard:
    - will now properly reduce the amount of HP lost when hit and reflect damage.​

    - (#15) Hero, Paladin, and Dark Knight:
    o Achilles:
    - will now properly reduce the amount of damage received.​

    - (#15) Hero and Paladin:
    o Guardian:
    - will now stun monsters and display to nearby users when it takes effect.​

    - (#13) Dragon Knight:
    o Sacrifice:
    - will now properly consume HP based on how much damage was dealt to a monster.​

    - (#6) White Knight:
    o Charged Blow and elemental charges now work correctly.​

    - (#6) Paladin:
    o Advanced Charge:
    - now works correctly.​

    - (#6) Dragon Knight:
    o Dragon Roar:
    - will now stun the user when used.​

    - #3) Paladin:
    o Heaven's Hammer:
    - Fixed a d/c issue relating to the skill Heavens Hammer.​

    - (#0) Warrior:
    o Power Strike:
    - lvl 1~20 now increased from 114% ~ 260% to 165% ~ 260%​
    o Slash Blast:
    - lvl 1~20 now increased from 57% ~ 130% to 72% ~ 130%​

    - (#0) Spearman:
    o Hyper Body:
    - Duration increased from 155 seconds to 300 seconds at lvl 30​

    - (#0) Fighter:
    o Rage:
    - now increased from 10 attack to 12 attack at lvl 20​

    - (#0) Page:
    o Threaten:
    - Duration increased from 60 seconds to 120 seconds and works on bosses​

    - (#0) White Knight:
    o Ice/Blizzard Charge:
    - now increased from 105% to 110% at lvl 30​

    - (#0) Paladin:
    o Heaven’s Hammer:
    - cooldown reduced to 20 seconds at lvl 30​
    o Blast:
    - now increased from 550% to 580% at lvl 30 and range increased​

    - (#0) Dark Knight:
    o Berserk:
    - now gives 200% Damage increase when 50% or below from 40%​

    - (#0) Hero:
    o Enrage:
    - cooldown reduced from 10 minutes to 6 minutes​

    [​IMG]
    [​IMG]
    - (#75) Archers:
    o Soul Arrow (Bow) and Soul Arrow (Crossbow):
    - [[Reverted]] Reverted Hunter’s and Crossbowman’s Soul Arrow skill to its original GMS-like state. For details, see GM Blog September 2021​

    - (#73.4) Bowmaster:
    o Concentrate:
    - Fixed a bug which caused Concentrate's attack buff to be able to be dispelled​

    - (#73.4) Ranger and Sniper:
    o Puppet:
    - Fixed the skill description of Puppet to accurately reflect the skill​

    - (#73.3) Archers:
    o Final Attack:
    - Changed Final Attack from a passive skill to an active skill​
    o Power Knock-back:
    - Changed the description of Power Knock-Back to accurately reflect its effectiveness. (It previously said 40%, when in reality it had a 70% success rate.)​
    o Soul Arrow (Bow) and Soul Arrow (Crossbow):
    - Changed Soul Arrow: Bow and Soul Arrow: Crossbow to work like Night Lord’s Shadow Stars, whereby it consumes 200 arrows, allows the user to fire without consuming arrows for 200 seconds (at max level), and retains the attack bonus from your currently selected arrow
    - (#73.3) Ranger and Sniper:
    o Puppet:
    - Increased the HP of Ranger’s and Sniper’s Puppet from 6,000 to 20,000 at max level​

    - (#73.3) Marksman:
    o Blind:
    - Changed Marksman’s Blind to work on bosses at a reduced rate of 10%
    - (#73.3) Bowmaster:
    o Hamstring:
    - Changed Bowmaster’s Hamstring to work on bosses​
    o Hurricane:
    - Fixed the long-standing bug that allowed Bowmaster’s Hurricane to continue firing after the user pressed ALT+TAB. Hurricane will now stop shooting when this is attempted​

    - (#71) Marksman:
    o Marksman Boost:
    - Mastery stat to 100% is now fixed​

    - (#70) Marksman:
    o Marksman Boost:
    - Crossbow Mastery has increased from 90% to 100% at max level.​

    - (#68) Marksman:
    o Snipe:
    - [[Reverted]] Marksman’s Snipe will now hit through Weapon Cancels again.​

    - (#65.1) Marksman:
    o Marksman Boost:
    - Increased Weapon Attack from +10 to +15 at max level 30.​

    - (#62) Marksman:
    o Snipe:
    - Fixed an issue where Snipe was able to deal damage through weapon cancels​

    - (#59) Ranger:
    o Inferno:
    - Will now apply a burning damage over time effect.​

    - (#54) Bowman:
    o 3rd job advancement now gives 600-650 HP instead of 300-350 HP
    o 4th job advancement now gives 900-950 HP instead of 300-350 HP
    o A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Archers can receive 500 HP from the whole series.​

    - (#54) Sniper:
    o Strafe:
    - Increased damage scaling on Strafe from 100 at max level, to 125 at max level.​

    - (#54) Marksman:
    o Snipe:
    - Fixed a typo in the description for Snipe at level 30, it now correctly says the cooldown is 4 seconds instead of 5.
    - Cooldown for Snipe now scales down from 33 seconds at level 1, instead of 250 seconds. At max level 30 the cooldown remains at 4 seconds.​

    - (#35) Hunter:
    o Arrow Bomb:
    - Will now stun monsters.​

    - (#31) Archer:
    o Focus
    - Is now functional.​

    - (#10) Marksman:
    o Sharp Eyes:
    - will now properly apply its buff.​

    - (#4) Archer:
    o Soul Arrow
    - Fixed the Soul Arrow skill.​

    - (#0) Crossbowman:
    o Short Distance Attack damage and distance after smacking increased​

    - (#0) Ranger and Sniper:
    o Strafe:
    - now increased from 52% to 71% at lvl 1​

    - (#0) Marksman:
    o Snipe
    - Cooldown reduced from 15 seconds to 5seconds at lvl 30​

    [​IMG]
    [​IMG]
    - (#75) Chief Bandit:
    o Meso Guard:
    - [[Reverted]] Reverted Chief Bandit’s Meso Guard to its original GMS-like state. It will now protect against Deadly Attacks (“1/1”) again, leaving the character at 50% HP. For details, see GM Blog November 2021.​

    - (#73.3) Chief Bandit:
    o Meso Guard:
    - Fixed the long-standing bug that left Chief Bandits and Shadowers on 50% health instead of 1 health after they had been affected by a deadly attack (commonly referred to as “1/1”)​

    - (#71.1) Nightlord:
    o Shadow Shifter:
    - [[Reverted]] Shadow Shifter to evade attacks at a 30% chance up from 20%.​

    - (#71.1) Shadower:
    o Shadow Shifter:
    - [[Reverted]] Shadow Shifter to evade attacks at a 40% chance up from 30%​

    - (#71) Nightlord:
    o Shadow Shifter:
    - to evade attacks at a 30% chance up from 20%.​

    - (#71) Shadower:
    o Shadow Shifter:
    - to evade attacks at a 40% chance up from 30%​

    - (#71) Thief:
    o Reduced the effect that the LUK stat has on Avoidability.
    - (#65.1) Thief:
    o Certain Projectile Recharging Prices (Ilbi/Hwabi) have been slightly reduced.
    o Certain Throwing Stars (Subi/Icies) have been increased in price at NPC stores.​

    - (#65.1) Nightlord:
    o Shadow Stars:
    - now has a 1 second cooldown.​

    - (#65) Shadower:
    o Shadow Shifter:
    - Skill success rate decreased from 40% to 30% at level 30.​
    o Smokescreen:
    - Skill duration increased from 60 seconds to 90 seconds at level 30.​
    o Assasinate:
    - Skill range slightly increased forwards and downwards.​
    o Boomerang Step:
    - Skill range slightly increased downwards.​

    - (#65) Nightlord:
    o Shadow Shifter:
    - Skill success rate decreased from 30% to 20% at level 30.​

    - (#65) Hermit:
    o Alchemist:
    - Skill effect reduced from 150% to 125% at level 30.​

    - (#65) Thief:
    o Projectile Recharging Prices have been significantly increased.​

    - (#60) Hermit:
    o Meso Up:
    - now correctly increases the amount of mesos dropped by monsters.​

    - (#60) Chief Bandit:
    o Pickpocket:
    - It would not drop mesos if a user’s level is lower than a mob’s level is now fixed
    - Amount of mesos to be dropped to be lower than intended in most cases is now fixed​

    - (#59) Night Lord and Shadower:
    o Taunt:
    - Now functional; it will properly give affected monsters a defense buff, and also increase the EXP and drop rates for rewards given by monsters with the debuff when dying.​

    - (#59) Shadower:
    o Boomerang Step:
    - increased lvl 30 base power from 500 to 600​
    o Assassinate:
    - 'charge' mechanic removed and increased lvl 30 base power from 600 to 950​

    - (#55) Night Lord:
    o Ninja Ambush:
    - Fixed an issue where using Ninja Ambush would result in the player gaining less EXP​

    - (#54) Thief:
    o 3rd job advancement now gives 600-650 HP instead of 300-350 HP
    o 4th job advancement now gives 900-950 HP instead of 300-350 HP
    o A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Thieves can receive 500 HP from the whole series.​

    - (#50) Chief Bandit:
    o Meso Guard:
    - Duration has been changed from scaling up to 120 sec at max level to scaling up to 180 sec at max level.​

    - (#50) Shadower:
    o Boomerang Step:
    - Skill can now be used when standing near the edge of a ledge or on slopes.​

    - (#42) Bandit:
    o Steal:
    - Fixed a bug that would cause Bandit's Steal to drop an item far less frequently than it should've.​

    - (#37) Shadower:
    o Assassinate:
    - Fixed description​

    - (#36) Chief Bandit:
    o Assaulter:
    - will now stun monsters.​

    - (#36) Shadower:
    o Assassinate:
    - will now stun monsters.​
    o Boomerang Step:
    - will now stun monsters.​

    - (#35) Chief Bandit:
    o Meso Explosion:
    - is now working.​
    o Chakra:
    - is now working.​

    - (#35) Hermit:
    o Shadow Web:
    - is now working.​

    - (#35) Night Lord and Shadower:
    o Ninja Ambush:
    - is now working.​

    - (#16) Rogue:
    o Dark Sight:
    - is now functional.​

    - (#15) Night Lord and Shadower:
    o Shadow Shifter:
    - will now display to nearby users when it blocks damage.​

    - (#15) Night Lord:
    o Shadow Stars:
    - Fixed an issue that caused Night Lord's Shadow Stars to not consume 200 stars if one stack of stars had less than 200 stars remaining.​

    - (#14) Bandit:
    o Steal:
    - Fixed a bug that caused Bandit's Steal skill to not take into account drop chances for items.​

    - (#13) Bandit:
    o Steal:
    - will now force monsters to drop an item.​

    - (#13) Assassin:
    o Drain:
    - will now correctly heal the skill caster.​

    - (#13) Night Lord:
    o Shadow Stars:
    - is now functional.​

    - (#6) Hermit:
    o Alchemist:
    - now works correctly.​
    o Shadow Partner:
    - is now functional.​

    - (#0) Chief Bandit
    o Assaulter:
    - range increased​
    o Pickpocket:
    - calculations revised (more mesos dropped)​
    o Band of Thieves:
    - now increased from 210% to 250% at lvl 30 and can activate venom through it for poison damage​

    - (#0) Shadower:
    o Boomerang Step:
    - delay between attacks decreased​

    - (#0) Night Lord and Shadower:
    o Ninja Ambush:
    - now has increased range around character​

    [​IMG]
    [​IMG]
    - (#73.3) Corsair:
    o Rapid Fire:
    - Fixed the long-standing bug that allowed Corsair’s Rapid Fire to continue firing after the user pressed ALT+TAB. Rapid Fire will now stop shooting when this is attempted​
    o Elemental Boost:
    - Implemented levels 20-30 of Corsair’s Elemental Boost (Increases the potency of Flamethrower and Ice Splitter)
    = Level 20: Damage +130%, DoT damage +4%, freeze time +2 sec.
    = Level 30: Damage +200%, DoT damage +5%, freeze time +2 sec​

    - (#71.1) Corsair:
    o Battleship:
    - Fixed an issue where players would appear sitting after dismounting the battleship.​

    - (#71) Corsair:
    o Battleship:
    - mount-time is reduced​

    - (#66.2) Marauder and Buccaneer:
    o Transformation:
    - buffs can now be overridden by other speed or jump buffs once again, but now will return to the skill's proper buffs after the other buffs expire. For example, having a party member give you a better 'Speed' buff through Haste, and then letting Haste expire would mean that Transformation's Speed buff would still be applied to you, rather than no buff at all. This makes it so other, better buffs are allowed to be used, but once those buffs expire or are dispelled by a monster, you aren't left in a Transformed state without any of Transformation's buffs​

    - (#66.1) Marauder/Buccaneer:
    o Transformation and Super Transformation:
    - speed buff will no longer gets overridden by other speed buffs, and therefore its Tranformation's speed buff will no longer disappear if dispelled.​

    - (#66) Buccaneer:
    o Transformation:
    - Fixed an issue where Transformation only lasted for 60 seconds at lower levels, it will now last the correct 120 seconds.​
    o Time Leap:
    - Fixed an issue where Time Leap had a missing description at level 25.​
    o Super Transformation and Transformation:
    - will no longer have the speed aspect of the skill dispelled.​

    - (#65) Buccaneer:
    o Snatch:
    - Increased the range and reduced its width to better match its animation.- This also corrects an issue with the hitbox at level 3.​

    - (#63) Buccaneer:
    o Transformation:
    - Fixed an issue where casting buffs while in Transformation on a rope had longer delay.​

    - (#63) Marauder:
    o Shock Wave:
    - will now align properly when using Flash Fist, Somersault, Double Uppercut, and basic attacks.​

    - (#62) Buccaneer:
    o Transformation and Super Transformation:
    - Fixed issues where Somersault Kick, Energy Blast, and Drain, would have a reduced attack speed while using Transformation or Super Transformation.​

    - (#62) Brawler:
    o MP recovery:
    - Fixed an issue where Brawler's MP recovery could kill you if you didn't have enough HP.​

    - (#60) Marauder/Buccaneer:
    o Transform and Super Transform:
    - now have a cooldown of 60 seconds (previously 1 second)​

    - (#59) Marauder:
    o Transform:
    - no longer has timer cooldown and takes Magic rock to cast instead​

    - (#59) Buccaneer:
    o Super Transform:
    - no timer cooldown, takes Magic rock to cast instead​
    o Demolition:
    - lvl 30 increased base power from 400 to 500​
    o Barrage:
    - lvl 30 increased base power from 230 to 330​
    o Dragon Strike:
    - lvl 30 increased base power from 810 to 900​

    - (#55) Corsair:
    o Hypnotize:
    - is now fully working.​
    o Battleship:
    - Fixed an issue where Battleship would break if taking damage after having changed channel.
    - Unmounting and remounting Battleship will now correctly show the HP buff icon before getting hit by a monster.
    - Fixed a bug that caused Battleship's icon to persist when dying while on it.​

    - (#55) Outlaw:
    o Flamethrower:
    - will now apply its Damage over Time effect.
    - Fixed an issue where Flamethrower would fail to reward the player with EXP.​

    - (#54) Pirate:
    o 3rd job advancement now gives 600-650 HP instead of 300-350 HP
    o 4th job advancement now gives 900-950 HP instead of 300-350 HP
    o A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Pirates can receive 500 HP from the whole series.​

    - (#54) Marauder/Buccaneer:
    o Transformation, Super Transformation, and Oak Barrel:
    - will no longer cancel due to map damage, such as Cold damage in El Nath, and being underwater in Aquarium.​

    - (#50) Pirate:
    o Dash:
    - Fixed an issue where Dash would stay active forever under certain conditions.​

    - (#50) Marauder:
    o Energy Charge:
    - Energy will now be gained for each hit to a monster, instead of being capped to once per monster and attack.
    - Energy Charge will now properly show the charging animation in first and third person.​

    - (#50) Buccaneer:
    o Speed Infusion:
    - Range increased from 500x300px to 600x400px.​

    - (#50) Corsair:
    o Rapid Fire:
    - Damage has been changed from scaling up to 170% at max level to scaling up to 200% at max level.​

    - (#48) Buccaneer:
    o Barrage:
    - Lowered skill delay​
    o Dragon Strike:
    - Lowered skill delay​

    - (#42) Corsair:
    o Pirate’s Rage:
    - now works for Corsairs.​

    - (#37) Buccaneer:
    o Dragon Strike:
    - Fixed an issue where Dragon Strike was clipping through the ground in Super/ Transformation.​
    o Super Transformation:
    - Fixed description for Buccaneer’s Super Transformation to show the correct cooldown (240 seconds instead of 360 at max level).​

    - (#37) Marauder:
    o Energy Charge:
    - Added missing description for Marauder’s Energy Charge at level 34.​

    - (#36) Brawler:
    o Double Uppercut:
    - now stuns properly​
    o Backspin Blow:
    - now stuns properly​
    o MP Recovery:
    - now works properly​

    - (#36) Gunslinger:
    o Wings:
    - will no longer get you stuck on portals.​
    o Blank Shot:
    - will now stun monsters.​

    - (#36) Outlaw:
    o Flamethrower:
    - will now cause monsters to burn, dealing damage over time. It will kill the monster instead of stopping when it hits 1 HP.​
    o Octopus:
    - The backflip animation an Outlaw does when spawning an Octopus (or any other character animations that occur when spawning a summon) will now show its effect to everyone else on the map.​

    - (#33) Maruader and Buccaneer:
    o Morph buffs will no longer be dispelled. This includes Marauder’s Transformation, Energy Charge, and Buccaneer’s Super Transformation.​

    - (#30) Outlaw:
    o Homing Beacon
    - now functional​

    - (#30) Corsair:
    o Bullseye:
    - now functional.​

    - (#14) Corsair:
    o Battleship:
    - Fixed a bug that caused users to get stuck in their Battleship after changing channels.​

    - (#13) Corsair:
    o Battleship:
    - Reduced the amount of damage Corsair's Battleship receives by a factor of 10 to counteract the lowered HP Battleship has due to using correct calculations.​

    - (#12) Buccaneer:
    o Speed Infusion:
    - attack speed increase will now properly display to other people.​

    - (#12) Corsair:
    o Battleship:
    - is now functional, along with Battleship Cannon and Battleship Torpedo.​

    - (#10) Brawler:
    o Oak Barrel:
    - will now correctly place a barrel over the character.​

    - (#10) Marauder and Buccaneer:
    o Transformation and Super Transformation
    - will all correctly transform skill casters.​
    o Energy Charge:
    - will now properly gain energy after attacking monsters.​
    o Energy Drain:
    - will now heal the skill caster when used.​

    - (#10) Buccaneer:
    o Time Leap
    - will now properly refresh skill cooldowns.​
    o Snatch skill:
    - is now functional.​
    o Demolition skill:
    - is now functional.​
    o Shockwave:
    - is now functional.​
    o Energy Orb:
    - is now functional.​

    - (#8) Outlaw and Corsair:
    o Octopus and Wrath of the Octopi:
    - will properly not remove any already spawned octopi when summoning another octopus.​

    - (#0) Pirate:
    o Double Shot:
    - now increased from 80% to 110% at lvl 20 and range increased​

    - (#0) Marauder:
    o Energy Charge:
    - Stance now increased from 30% to 90% at lvl 40​
    o Transform:
    - can use all skills except for Oak Barrel, Double Fire, Demolition, and Snatch​
    o Energy Blast:
    - delay after skill has been shortened​

    - (#0) Outlaw:
    o Flamethrower:
    - now has increased range​
    o Ice Splitter:
    - now has increased range​
    o Rapid Fire:
    - now increased from 150% to 170% at lvl 30​

    - (#0) Buccaneer:
    o Dragon Strike:
    - delay after skill has been shortened​
    o Barrage delay:
    - after skill has been shortened​
    o Energy Orb:
    - damage has been increased​
    o Super Transform:
    - can use all skills except for Oak Barrel and Double Fire​

    - (#0) Corsair:
    o Battleship:
    - cooldown reduced from 6 minutes to 1.5 minutes at lvl 10​

    [​IMG]
    [​IMG]
    - (#73.3) Priest:
    o Doom:
    - Changed Priest’s Doom skill to not consume Magic Rocks on use​

    - (#73.3) Mages:
    o Big Bang:
    - Changed the Big Bang skill for all 4th Job magicians to be usable whilst jumping, moving and taking damage​

    - (#70) Mages:
    o Disabled the ability to use a macro for skills: Genesis, Meteor Shower and Blizzard
    - (#65.1) I/L Mage and F/P Mage:
    o Elemental Amplification:
    - now scales from 200% MP at level 1 to 100% MP at level 30.​

    - (#65) Mages:
    o Infinity Skill:
    - duration increased from 40 seconds to 120 seconds at level 30​

    - (#59) FP Arch Mage and IL Arch Mage:
    o Fire Demon and Ice Demon:
    - Now functional; they'll apply a damage over time effect, and will modify a monster's elemental weaknesses.​

    - (#59) Priest:
    o Doom:
    - is now functional and will turn monsters into snails and modify their stats accordingly.​

    - (#59) Mages:
    o Elemental weaknesses to bosses (and body parts)​

    - (#55) Arch Mage F/P:
    o Poison Mist:
    - Fixed an issue where Poison Mist would do much higher damage than intended to non boss monsters with very high HP.​

    - (#54) Bishop:
    o Holy Shield:
    - now additionally protects party members against stuns.​

    - (#54) FP Arch Mage and IL Arch Mage:
    o Meteor Shower and Blizzard:
    - has received a damage reduction scaling to 570 at max level.
    - The damage portion of the buff these skills gained with the release of the new source did not work out quite well, so we are reverting them.
    - Meteor Shower and Blizzard will still have access to the lowered MP cost.​

    - (#51) Priest/Bishop:
    o Mystic Door:
    - Fixed an issue where Mystic Door would fail to work for the one casting it.​

    - (#51) Mages:
    o [[Reverted]] The act of “telecasting” is no longer possible.​

    - (#50) Mages:
    o The act of “telecasting” is no longer possible.​

    - (#50) Priest:
    o Dispel:
    - Removed the ability to nullify mob’s Weapon Attack Up and Magic Attack Up.​

    - (#50) Arch Mage F/P:
    o Paralyze:
    - Damage has been changed from scaling up to 210 at max level to scaling up to 240 at max level.​

    - (#50) Arch Mage I/L:
    o Chain Lightning:
    - Damage has been changed from scaling up to 180 at max level to scaling up to 210 at max level.​

    - (#44) Cleric:
    o Heal:
    - Fixed a bug from a recent update that caused Heal to randomly not deal damage.​

    - (#42) Priest:
    o Mystic Door:
    - Entering Priest’s Mystic Door while holding the “Up” key will no longer stuck you.​

    - (#37) Bishop:
    o Holy Shield:
    - now works properly​

    - (#37) F/P Wizard and I/L Wizard's:
    o Slow:
    - will now properly reduce monsters' movement speed.​

    - (#37) F/P Mage and I/L Mage:
    o Seal:
    - will now properly stop monsters from casting skills.​

    - (#31) Cleric:
    o Bless:
    - is now functional.​
    o Invincible:
    - is now functional.​

    - (#30) Bishop:
    o Resurrection:
    - will now revive dead party members.​

    - (#16) F/P Arch Mage, I/L Arch Mage, and Bishop:
    o Mana Reflection:
    - will now properly reflect damage.​

    - (#16) F/P Wizard and F/P Mage:
    o Poison Breath:
    - will now poison monsters.​
    o Elemental Composition:
    - will now poison monsters.​

    - (#13) FP Wizard, IL Wizard, and Cleric:
    o MP Eater:
    - will now properly steal MP from monsters.​

    - (#12) I/L Wizard and F/P Wizard:
    o Meditation:
    - will now properly increase magic attack.​

    - (#8) Cleric:
    o Heal:
    - Fixed an issue that would cause Heal to not take the skill caster's equips into account when calculating how much HP it should heal.​

    - (#7) Cleric:
    o Heal:
    - will now properly heal HP and will reward EXP for healing party members.​

    - (#5) Priest:
    o Mystic Door:
    - Fixed the Mystic Door skill.​

    - (#1) FP Wizard, IL Wizard, and Cleric:
    o Teleport:
    - Fixed issues relating to skill Teleport which would cause the player not to be able to enter portals or use auto-HP/MP.​

    - (#0) FP Mage and IL Mage:
    o Elemental Amplification:
    - increased from 135% to 140% at lvl 30​

    - (#0) IL Archmage:
    o Blizzard:
    - increased from 570 basic attack to 600 basic attack and reduced MP usage from 3500 to 2900​

    - (#0) FP Archmage:
    o Meteor:
    - increased from 570 basic attack to 620 basic attack and reduced MP usage from 3500 to 2900​

    [Beginners]
    - (#54) A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Beginners can receive 500 HP from the whole series.

    - (#36) Follow The Lead now works. Only players with this skill can spawn more than one pet.

    - (#25) Beginner:
    o Nimble Feet and Recovery will now work.​

    [Misc]
    - (#73) Some skills (such as Meso Guard) have had their descriptions reworked to better and correctly explain their effects.
    - (#72) Aligned the animation of Maple Warrior.
    - (#71) General:
    o Spaceship Mount's Dash skill is fixed
    - (#66.1) Skills with cooldowns can now properly be added to Skill Macros.

    - (#66) General:
    o Spaceship will now have a cooldown between usage.

    o Spaceship now correctly says it gives 170% Speed at level 2.
    o Skills with a cooldown can now be added to Skill Macros
    - Note: Macros will abort if they encounter a skill currently on cooldown.​

    - (#36) Skills that slow, stun, or freeze a monster will no longer randomly fail to visually do so, or randomly fail to be removed from the mob.

    - (#35) Echo of Hero is now working.

    - (#24) Mounts:
    o Now functional. This includes pre-existing mounts and covers.
    o Monster Rider Skill quest is now functional. Speak with NPC Kenta at Aquarium’s Zoo to begin the quest.​

    - (#22) Scrolling equips and the Legendary Spirit skill are both now functional.

    - (#16) Fixed cases of missing skills and incorrect mastery levels that affected some players.

    - (#15) Fixed multiple issues that caused skill quests and skill books to incorrectly assign mastery levels of 0 or not reward a skill at all. We'll manually fix any skills that were not rewarded correctly over the next few days. If you've lost a skill book that would have otherwise given you a skill, create a thread in the Character Issues subforum to get your skill book refunded.

    - (#13) Fixed an issue that would prevent users from allocating skill points into acquired 4th job skills.

    - (#13) Skills that display an animation while the skill is in use (FP Arch Mage/IL Arch Mage/Bishop's Big Bang, Marksman's Piercing Arrow, Bowmaster's Hurricane, and Corsair's Rapid Fire) will now properly end their animation for nearby users once the skill is no longer being used.

    - (#12) Fixed an issue that would cause party skills, skills that modify a monster's stats, and Shadower's Smokescreen to get the skill caster 'stuck'.

    - (#7) Fixed an issue that would cause for 4th job skill masteries to not be set correctly. Users who recently advanced jobs will have their skills restored shortly.

    - (#7) Fixed an issue that would prevent skills from freezing monsters.

    - (#7) Fixed an issue where summon attacks would disconnect other users on the map if the summon attacked after the monster died (due to network latency).

    - (#5) Fixed an issue that would cause various ranged skills to not deal damage or consume items.

    - (#4) Fixed the Booster skill for all classes.

    - (#4) Projectiles will now properly get consumed.

    - (#2) Fixed an issue that caused skill mastery levels not being properly converted in the database transfer. Therefore characters that noticed having an incorrect mastery level for some skills should now be fixed.

    [Beginners]
    - (#54) A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Beginners can receive 500 HP from the whole series.

    - (#36) Follow The Lead now works. Only players with this skill can spawn more than one pet.

    - (#25) Beginner:
    o Nimble Feet and Recovery will now work.​
    ==================

    [Update History]

    Credits to Plenty's images for classes and the original thread creator @xDarkomantis
     
    Last edited: Sep 20, 2022
    XuXuBaoBao, Miera, DayPerson and 13 others like this.

Share This Page