ai stuff

Discussion in 'Off Topic / Spam / Test' started by nomade, Jan 21, 2025.

  1. nomade
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    nomade Well-Known Member

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    sold


    [​IMG]


    GPQ


    MSSS 11 MMMS 02 -> 1S23 1M4
    SSFF 03 -> 1S3 2F12
    FFSM 40

    MSSS 20 MMMS 12 -> 1S23 1M4 -> 1M1
    MSFM 40

    MSSS 20 MMMS 12
    MSFM 21 -> 1S3
    MWSM 40

    MSSS 21 MMMS 20 -> 2S 1M -> 1S4 1M23 1S23
    WSMS 22
    WMSS 40

    MSSS 01 MMMS 10 -> 1M23
    WMWW 21 -> 1M3 2W14
    WFMW 40

    MSSS 12 MMMS 12 -> 2S 2M -> 1S1 1M1 1S23 1M23

    MSSS 11 MMMS 30 -> 2M23 -> 1S4
    WMMS 40

    MSSS 01 MMMS 10 -> 1M23
    WMWW 12 -> 1M3 1W2
    WWMF 22
    FWMW 40

    MSSS 21 MMMS 20 -> 1M23 -> 1S4 1S23
    WSMS 30
    FSMS 40

    MSSS 21 MMMS 20 -> 2S 1M
    FSMS 22
    FMSS 40

    MSSS 20 MMMS 11 -> 1S23 -> 1M1
    WSWS 20 (1W13)
    FSFS 11 (1F4)
    MSWF 40

    MSSS 10 MMMS 10 -> 1M1 | 1S4
    MWWW 20 -> 1M1 1W234 2F | 2W23 1S4 1F *
    MWFF 11 ->
    FWWS 40

    MSSS 11 MMMS01 -> 1S23 0M -> 1S1
    SSWW 12 -> 1S3 (1W2)
    SFSW 22
    SWSF 40

    MSSS 12 MMMS 02 -> 1S23 1M4 -> 1S1
    SSWM 30
    SSFM 40

    SSSM 12 SMMM 11 -> 1S4 1M23 1S23
    SMWS 21
    FMSS 40

    SSSM 10 SMMM 10 -> 1S1 | 1M4
    SWWW 11 -> 1W1 1W23 1M4
    WWFM 40

    SSSM 20 SMMM 12 -> 1M1 1M4 1S23
    MSWM 22
    MWSM 40

    SSSM 10 SMMM10
    SFFF 21
    FFFM 40

    SSSM 20 SMMM 01
    FSSF 30
    WSSF 40

    SSSM 10 SMMM 21
    MMFM 22
    MFMM 40

    SSSM 02 SMMM 11
    WMWS 12
    FWMS 40

    SSSM 12 SMMM 11
    WMSS 12
    FSMS 40

    SSSM 01 SMMM11
    MMWW 12
    MWMF 40

    0220***
    MSSS 20
    MMMS 10
    MSFF 21 *FSFS
    MWSF 02
    FSFS 40



    APQ


    ¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯

    https://royals.ms/forum/threads/comprehensive-apq-guide-updated-feb-2021.172942/ (APQ guide)
    https://royals.ms/forum/threads/update-87-26-10-23.224727/ (APQ stage tweaks/improvement)
    https://royals.ms/forum/threads/apq-bonus-pick-a-map-follow.225425 (compilation of bonus division maps and some other tips) or royals.ms/forum/threads/225425
    https://royals.ms/forum/threads/update-91-02-04-24.231159/ (global drop rate fixed)


    Clearing stage1 both br/gr sides with 2 non-mage/non-aoe players

    [​IMG]

    for BR side

    1 person is in charge of section A : first go clearing bottom lane of section A and then upper part, the 2 Indigo Eyes should have spawned if other sections are being handled normally.
    After section A is cleared move to section B to check if there's any mob left/falling down from section C

    section B+C (1 person) : clear initial spawns of section B and then climb up to clear section C, this is straightforward and as long as you trust your BR partner, you don't even need to worry about the Eyes dropping down when you climb the rope.

    for GR side

    section D (1 person) : either by walking through section F do a clockwise cleaning up or drop down doing counter-clockwise, both are fine. I prefer counter-clockwise way because of the shorter path to reach the rope when I have to climb up.

    section E (1 person) : the main task here is to block Crystal Boars from falling down. Clear right side first while keeping an eye on boars approaching the "gap" from left side. ONLY after making sure there's no other boar will spawn at lower part section E that you can start climbing up.

    section F can be cleared by anyone, there is only initial spawn here and they will never leave the platform

    - Stage 3 (code stage)

    Details in this stage are well covered by APQ guide.
    In case you are still not familiar with the possible sequences, I found this a good start point to think about :
    11111 / 12222 / 22333 / 33344 / 44445, when bottom has 5 corrects /4/3/2/1, and all their permutations.

    Stage 3 code stage
    I don't know how many people noticed this but the slimes don't have a touch hitbox thus why I always stand on the small edge platform of left side "2" when I'm leading. Here i can click on npc while keeping some distance from the boars spawned.

    How to stop Geist Balrog's infinite TP-attack
    TL:DR Stay in the blue zone to allow it using lightning attack. Pay attention to who is currently getting the aggro.
    [​IMG]

    to elaborate, Geist Balrog has 4 skills:
    1 lightning attack, animation same as Crimson Balrog you can see on the flight between Orbis&Ellinia, during the animation it's touchable to players, this attack has shorter reach as blue area shown above
    2 tp-claw attack, untouchable iframes, this attack has wider reach as red area shown above
    3 weapon/magic cancel, animation same as lightning, touchable to players, only uses once in a period of time
    4 dispel, no animation, this doesn't 100% affect on all players in range, if you are thief/bucc, you should always haste/si again before entering bonus, regardless of whether you were dispelled or not

    If the aggro target stays within red area (outside blue area), balrog can only use it's tp skill and here we go. This situation usually starts with ranged attackers (NL, Archer, NL, Sair, NL, NL, and NL) pushing it away to some distance.
    To break the infinite loop, either you move your lazy ass or you wait until next 10 seconds when it re-casts weapon/magic cancel and bet on something will change during this 1 second vulnerable animation.
    By understanding these 4 skills you're able to explain the scenarios happened in all of your previous boss stages.


    Bonus Stage
    You only need 1 pet, any more is just trouble maker, unless the Haster in your party dc and you need pets for speed/jump anyways.

    Weapons for bon:
    faster(3) (○) /
    fasterer(2) (◎) if +2nd job Booster or SI :


    fruit knife (all classes)
    Fusion Mace (warrior, mage)
    Field Dagger (warrior, thief)
    Pig Illustrated (all classes)
    and other more..

    fast(4) (?) /
    fasterer(2) (◎) if +2nd job booster or SI :


    Broomstick (all classes)
    Red Craven (NL)
    GDK, Kanzir, 99% of the daggers (Shad), except for Lv50 Shinkita Lv75 Kebob
    Red Whip (all classes)
    Sword (Lv.0) (all classes)
    and other more..

    fast(5) (x) /
    faster(3) (○) if +2nd job booster or SI /
    fasterer(2) (◎) if +2nd job booster and SI :


    Sparta/Carabella/ST (Hero, Paladin)
    and some more..

    Long reach weapon
    fast(5) (x) /
    faster(3) (○, ◎ for spawn #1 #2 #5 #6) if +2nd job booster or SI :


    Bamboo Spear (all classes)
    Fishing Pole (all classes)
    Gold Surfboard (all classes)
    and some more..

    Special weapon (see below spawn #4 guide)
    fast(5) (x) /
    faster(3) (○, ◎ for spawn #4) if +2nd job booster or SI :


    Heart Wand (all classes)
    Maple Bow Lv35, 43, 64, 77 (BM)
    Maple Crossbow Lv35, 64, 77 (MM) (NOT Lv43)
    Streetlight (all classes)

    Knuckles are bad for their short reach.

    Elie map guideline for each spawn & class
    No Secret bon - these are the routes I've been doing for more than 1 year since Elie map became a prevalence. I wouldn't gurantee they're always the best but they worked out 99% of the time.

    Some people might say uwu map is a better map.
    Yes in terms of it's overall easier paths. You do hit boxes more comfortably with uwu map.
    No in terms of uneven numbers of boxes being divided into each section. Imo in public runs, some people who grind APQ a lot will eventually fight for spawn #3 to maximize the use of daily 4*N runs. At spawn #3 If doing on mage character it's basically 17 boxes and even 18 is possible with SI, while other spawns give 14, 15, 15, 16, 14/15.

    - 16 boxes
    - in spawn #1 you can return back at any point so there's no need to wait for dropping

    2/16
    difficulty: ○○
    after breaking the 2 boxes you can Flash Jump onto this platform to help spawn #3 by hitting this 2-box a few times but not breaking it, time will still be enough

    3/16

    5/16
    difficulty: ○○

    7/16
    difficulty: ●○

    9/16
    difficulty: ○○

    10/16

    12/16
    difficulty: ●●

    14/16
    difficulty: ○○

    16/16
    difficulty: ○○

    first of all please answer the following question:
    Given the situation of the screenshot below, Where should you pay attention to?
    [cjeai9eji]
    [i014042j0we]

    anyone failing the test should avoid doing spawn #2

    - 15 boxes
    - in spawn #2 you can return back at any point so there's no need to wait for dropping

    2/15
    difficulty: ○○

    4/15
    difficulty: ●○

    6/15
    difficulty: ○○

    8/15
    difficulty: ○○

    10/15
    difficulty: ○○

    11/15
    you can do tp-hit between these 2 boxes
    this will save you 3 seconds with which you can brb making coffee/tea/noises whatever

    12/15

    14/15
    difficulty: ○○

    15/15

    - 15 or 16 boxes
    - this will be a little more verbose but the general idea is to decide whether you should wait or not. After some disgesting it's actually not as complicated as you might think.

    2/16
    difficulty: ○○

    now if you are mage, move to this 1-box
    3/16
    for other classes without SI, skip this box
    if you are NL or with SI, you can try this box but the time will be tight after. Depends on situation you might skip another 1-box instead (mentioned soon), which leads to the same result as if you just skip this box from the very beginning.

    4/16
    for mage, do not wait for dropping, after breaking this box immediately telepert down to the next 2-box
    for NL you can do the same thing but if you don't feel confident with the flash jump to come back (mentioned soon), wait for dropping
    for other classes, wait for dropping and if no targets(apple, pineapple, basket, etc), move on to the next 2-box

    6/16
    difficulty: ○○

    8/16
    difficulty: ○○
    now, in the meantime items are dropping, if there's any apple on the right side:
    for mage, teleport from here to make a come back
    for NL, do this jump to make a come back
    for other classes, it's gg, maybe your friend at spawn #5 will pick them for you

    9/16
    for mage, use tp+hit method to hit next 1-box together
    for other classes,
    - if your pet is on the same platform with you, don't wait for dropping, move on to the next box, if it's not the case, wait for dropping
    - usually I'd skip this box if I reach this platform at timer lower than 0:28, if it's 0:30-0:32 I know i'm good
    if apple from this box drops into the wall and you can't see it, it's here, don't try to loot them by yourself, your pet will smartly find them when you hitting 13th, 14th boxes

    10/16
    do not wait for dropping

    12/16
    difficulty: ○○
    troooooooooooooooolling petpetpetpet

    14/16
    difficulty: ○○
    wait for dropping

    16/16 (15/16 if skipped 3rd or 9th box)
    difficulty: ○○
    manually clean up the ground while items are dropping, this might save you a last second apple

    - 15 boxes

    start from this 2-box
    2/15
    difficulty: ○○
    if you're mage, don't wait for dropping, teleport down to the next 2-box
    for other classes, wait for dropping (for NL you can choose to not wait, see spawn #3 guide)

    4/15
    difficulty: ○○

    6/15
    difficulty: ○○
    wait for dropping

    8/15
    difficulty: ○○

    10/15
    difficulty: ○○
    wait for dropping while moving here

    12/15
    difficulty: ○○

    13/15

    14/15

    15/15

    for the last box, jump+hit and here comes the fun part. If using a random weapon, fruit knife(dagger) for example, some of the wielding animations don't generate a large enough hitbox that will make the hit happen, therefore you might not have enough time to break the box.

    for BM/MM, use a fast bow/crossbow (switch weapon before entering bon), with your 2nd job booster it becomes faster(3) which is same as fruit knife w/o SI , AND it allows you to consistently jump+hit the last box, very easily.

    for Warrior/Shad without SI (pending test)

    for Bucc/Warrior/Shad with SI
    use a Heart Wand or Streetlight, these wands with SI have faster(3) attack speed, AND they have only 1 wielding animation therefore you're able to do the same thing as BM/MM do here.
    after breaking this 2-box, jump down to the 1-box and FJ to the left
    you know what to do afterwards

    - 16 boxes


    - 15 boxes
    - in spawn #6 you can return back at any point so there's no need to wait for dropping

    1/15

    2/15

    4/15
    difficulty: ○○

    6/15
    difficulty: ○○

    7/15

    9/15
    difficulty: ○○

    11/15
    difficulty: ○○

    13/15
    difficulty: ○○

    15/15
    difficulty: ●○

    difficulty = difficulty of the positioning that allows you to poke 2 boxes at once
    ○○ you can hit 2 boxes easily without thinking much
    ●○ still easy to snap but you probably can't do this very carelessly
    ●● you need to pinpoint the position, however it's generally okay to just separately hit them one by one or use the left poke right poke method

    The simple solution to all these questions is to revert update#87 so people will start thinking about how to play the game

    [fjew9ajffe]

    Party members order underhood
    [​IMG]
     
    Last edited: Apr 12, 2026
  2. nomade
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    nomade Well-Known Member

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    20260402_ss593.png

    dissection 1
    this one was done at ~20241220 during christmas event when i was trying to figure out the rules for players under -5 mob level. at that time i made a mistake (can see in my old exp formula thread) that led to a false assumption and calculation error, that one was close but still left a question mark in my head for a long time. at 20260401 i inspected the screenshots around that period and from 2 of them snapped 2 weeks before, i found an indirect evidence that proved i made this mistake, and fixed my assumption. this is accurate now, hopefully
    241220 NMM level 160 hp 430m exp 43m regen 7000
    pt:
    (1) lv200 attacker, have 1.2x coupon, have hs, dmg: ???, got exp 44423054
    (2) lv181 attacker, have 1.2x coupon, have hs, dmg: ???, got exp 38698300
    (3) lv154 attacker, 1x, have hs, dmg: ???, got exp 8839349

    result:
    (1) did 0.482818697 dmg (~48.3%)
    (2) did 0.297910624 dmg (~29.8%)
    (3) did 0.219270679 dmg (~21.9%)

    (1) got exp share
    from self: 43000000*0.482818697*0.4000 *2 *1.5(HS) this exp shared with 2 ppl ((1) (2)) so p=0.4, hs=1.5
    from (2): 43000000*0.297910624*0.4000 *1.5(HS) this exp shared with 2 ppl ((1) (2)) so p=0.4, hs=1.5
    from (3): 43000000*0.219270679*0.3125 *1.5(HS) this exp shared with all 3 ppl so p=0.3125, hs=1.5
    floor() these shares and add up, apply global modifier (1.2x event coupon), we get 44423054​
    (2) got exp share
    from (1): 43000000*0.482818697*0.4000 *1.5
    from self: 43000000*0.297910624*0.4000 *2 *1.5
    from (3): 43000000*0.219270679*0.3125 *1.5
    floor() these shares and add up, apply global modifier (1.2x event coupon), we get 38698300​
    (3) got exp share
    from self: 43000000*0.219270679*0.3125 *2 *1.5 *1 = 8839349​

    error: 0 0 0​

    dissection 2
    260401 Red Drake level 60 hp 6000 exp 704 regen 0
    pt: all dont have hs, don't have extra bonus (global modifier = 1)
    (1) lv200 attacker, dmg 3765, got 403 exp
    (2) lv200 attacker, dmg 229, got 237 exp
    (3) lv30 attacker, dmg 664, got 40 exp
    (4) lv31 attacker, dmg 229, got 81 exp

    (1) got exp share
    from self: 704*3765/6000*0.4000 *2, this exp shared with 2 ppl ((1), (2)) so p=0.4
    from (2): 704*229/6000*0.4000, this exp shared with 2 ppl ((1), (2)) so p=0.4
    from (4): 704*1342/6000*0.2600, this exp shared with all 4 ppl so p=0.26​
    (2) got exp share
    from (1): 704*3765/6000*0.4000
    from self: 704*229/6000*0.4000 *2
    from (4): 704*1342/6000*0.2600​
    (3) got exp share
    from (4): 704*1342/6000*0.2600, although this exp is "leeched" from (4) but (3) is an attacker so there's no level modifier applied
    (3) has done some damage but is < -29 mob level so (3)'s damage is nullified, doesn't even have the exp share from himself​
    (4) got exp share
    from self: 704*1342/6000*0.2600 *2​

    error: 0 0 0 0​

    dissection 3
    260401 Red Drake level 60 hp 6000 exp 704 regen 0
    pt: all dont have hs, don't have extra bonus (global modifier = 1)
    (1) lv200 leecher, dmg 0, got 183 exp
    (2) lv200 leecher, dmg 0, got 183 exp
    (3) lv30 leecher, dmg 0, got 47 exp
    (4) lv31 attacker, dmg 6000, got 366 exp

    (1) got exp share
    from (4): 704*6000/6000*0.2600 *Min(200/115, 1), this exp shared with all 4 ppl so p=0.26​
    (2) got exp share
    from (4): 704*6000/6000*0.2600 *Min(200/115, 1)​
    (3) got exp share
    from (4): 704*6000/6000*0.2600 *Min(30/115, 1)​
    (4) got exp share
    from self: 704*6000/6000*0.2600 *2​

    error: 0 0 0 0​

    dissection 4
    260401 Panda Teddy level 36 hp 1400 exp 246 regen 10
    pt: all dont have hs, don't have extra bonus
    (1) lv200 attacker, dmg 61, got 90 exp
    (2) lv30 attacker, dmg 1043, got 118 exp
    (3) lv31 attacker, dmg 296, got 93 exp

    (1) got exp share
    from self: 246*61/1400*0.4000 *2, this exp shared with 2 ppl ((1), (3)) so p=0.4
    from (2): 246*1043/1400*0.3125, this exp shared with all 3 ppl so p=0.3125
    from (3): 246*296/1400*0.3125, this exp shared with all 3 ppl so p=0.3125​
    (2) got exp share
    from self: 246*1043/1400*0.3125*2
    from (3): 246*296/1400*0.3125​
    (3) got exp share
    from (1): 246*61/1400*0.4000
    from (2): 246*1043/1400*0.3125
    from self: 246*296/1400*0.3125 *2​

    error: -9 12 0​
    ehhhhhhhhhhhhhhhhhh got error here
    because i forgot about the hp regen, lets fix it so assume the mob had regened 130 hp so it actually had 1530 hp and (1) actually did 191 dmg
    here i need to talk about how i record dmg for each attacker: if i have 3 attackers, the first 2 attackers' dmg lines will be noted down by me and the for the 3rd one who killed the mob i'll deduct the other 2 attackers' dmg from mob hp to know 3rd one's dmg
    again, now we have
    Panda Teddy level 36 hp 1530 exp 246 regen 10
    pt:
    (1) lv200 attacker, dmg 191, got 90 exp
    (2) lv30 attacker, dmg 1043, got 118 exp
    (3) lv31 attacker, dmg 296, got 93 exp

    (1) got exp share
    from self: 246*191/1530*0.4000 *2
    from (2): 246*1043/1530*0.3125
    from (3): 246*296/1530*0.3125​
    (2) got exp share
    from self: 246*1043/1530*0.3125 *2
    from (3): 246*296/1530*0.3125​
    (3) got exp share
    from (1): 246*191/1530*0.4000
    from (2): 246*1043/1530*0.3125
    from self: 246*296/1530*0.3125 *2​

    error: 0 0 0​

    dissection 5
    260401 Retz level 36 hp 1400 exp 249 regen 0
    pt:
    (1) lv200 attacker, have hs, dmg 105, got exp 157
    (2) lv30 attacker, have hs, dmg 915, got exp 235
    (3) dead lv31 attacker, have hs, dmg 380, got exp 0 (dead)

    (1) got exp share
    from self: 249*105/1400*0.5000 *2 *1.1(HS), this exp was supposed to be shared with 2 ppl but (3) is dead so only 1 receiver now, p=0.5 and hs=1.1
    from: (2): 249*915/1400*0.4000 *1.5(HS), this exp shared with 2 ppl so p=0.4, hs=1.5
    from: (3): 249*380/1400*0.4000 *1.5(HS), dead ppl can still be sharer, this exp shared with 2 ppl so p=0.4, hs=1.5​
    (2) got exp share
    from: self: 249*915/1400*0.4000 *2 *1.5(HS)
    from: (3): 249*380/1400*0.4000 *1.5(HS)​
    (3) is dead gg

    error: 0 0 0​

    dissection 6
    260401 Retz level 36 hp 1400 exp 249 regen 0
    pt: all don't have hs
    (1) lv200 leecher, dmg 0, got 78 exp
    (2) lv30 leecher, dmg 0, got 26 exp
    (3) lv31 attacker, dmg 1400, got 156 exp

    (1) got exp share
    from: (3): 249*1400/1400*0.3125 *Min(200/87, 1)​
    (2) got exp share
    from (3): 249*1400/1400*0.3125 *Min(30/87, 1)​
    (3) got exp share
    from self: 249*1400/1400*0.3125 *2​

    error: -1 0 -1​
    fk me
    matt u have to tell me why there's a -1 diff sometimes
    if u dont tell me, i will... i will... i will do more test.....


    many more tests have been done but with above examples u get the picture. this has come to be pretty accurate, and is able to cover various party composition and conditions, but sometimes -1 diff from the actual exp gain which is going to be the major bottleneck of this project. probably won't have any notable update until i find the source of the -1 error. also big thanks to scotty's library, helped a lot with exploring test targets. this line is written at 260407

    remind me to do the other test i was supposed to do at 260401 ...

    (260410) i looked at odinms code again and found the code of all these shits so easily which i dont remember they were there 2 years ago wtf, did i look at the same repository? anyways now 2 things are very clear: 1 this exp theory is exactly how the server logic work 2 royals had tweaked some of the floor ceil round steps between the calculations a bit and maybe some differeent data type and i will have no way to know what are those tweaks unless matt tells me (260410)

    (260421)
    [project finished]
    notable update comes faster than expected fk me.
    with the newest finding of the source of the -1 error, i'm announcing this project has finally come to an end, and the last piece of the puzzle is the thing i've overlooked:
    the mob exp is calculated from original exp * server rate, stored in float point
    for Retz it's 78*3.2 = 249.6 instead of 249
    for Panda Teddy it's 77*3.2 = 246.4 instead of 246
    for Extra B it's 139*3.2 = 444.8 instead of 444
    use these values and the model is 100% accurate now
    ty matt for not telling me this
    (260421)

    [​IMG]
     
    Last edited: Apr 21, 2026 at 12:56 PM
  3. nomade
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    nomade Well-Known Member

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    did 2 vl today, 2 1 fucking weird runs back to back

    12-man in rogue, cleared at 15:15, perfect, 10 people get 3 boxes, perfect, and 2 belt looters, perfect
    and then nx was raffled to bon takers -> ????
    quick checked a few previous runs in there and it seemed like yes that's the loot distribution people in rogue get used to do
    a few runs here i've joined before i was just for bon so this is the first time, good to know <- (260405) actually fuck me why i didn't even notice this im a clueless noob (260405)

    20260401_ss584.png
    getting close to my secret personal challenge - b3 dodge all the laser without a single jumping, without a single chicken bstep macro used, all done with dark sight-bstep-ass macro, and without a split second staying in smoke - the dark sight-bstep-ass macro, w/o smoke, needs to be non-stop as long as mobs aren't up.
    playing bit more risky and failing to iframe bird? doesn't happen often but if it happened i'll take it, i know why and how
    accidentally failing to iframe laser while clearing mobs with bstep-bot macro? doesn't happen often but if it happened i'll take it, i know why and how
    the sudden game freeze right before vl starts laser animation? my biggest enemy, i can easily make wrong decision by this kind of random game freeze, i dont know why this happens sometimes and i dont know why it doesn't happen on the other skill animations, only when laser
    miss/shadow shifter laser? not allowed

    10-man in bougie, dps was not good can already see that from b1 50%. b2 started at ~47:30
    my pally range is okay-ish(12.4k) but not specifically strong in terms of average pally-main players i've seen in 12-man(12.6k-13k+)
    i do have strategy to boost my dps thats very different from the traditional playstyle most pally players have got used to so even if it's 10-man i signed my pally along with my other chars
    i need more runs to verify the actual dps difference between those 2 playstyles tho,
    but basically i believe this strategy gives me an observable amount of dps improvement bcuz i have made many smooth 12-man runs and even whited vl in those runs quite some times,
    and keep in mind when gargs/golems are up i focus on mob clearing - im not like another auf-ed bucc player who been struggling to use more barrage/demo when all other ppl are struggling to clear the mobs and that guy shares his POV telling ppl to learn and says im so good i whited vl everytime bucc so strong. btw this guy is still getting rock/laser from time to time. this is fucking hilarious that one can hide all the dishonesty by making friends joining strong vl group so that ppl will clear mobs for him and he can claim shit and shit lmao. if i'd have to say this is just dogshit/bullshit/whatever animal u like and straight up trolling/griefing gameplay, i rather run with a 10k bucc who knows how to do the thing and who actually plays well with demo/dragon strike switching than run with this 14k+ bucc who's just the manifest of selfishness bcuz of the fact this 10k bucc will simply do better than this 14k+ bucc. disclaimer although i mentioned this guy here when im talking about a vl run in bougie, this guy is not in bougie.​
    with this range my pally can sometimes white 1-2 gargs with se, but when i whited random 1 garg without se (i was put in shad pt) and it's a 10-man run, i knew something might be wrong here(we didn't have an auf-ed shad this time but this is not the problem)
    i almost wanted to call out gelt-ing early from b2 start but ended up just trusting ppl here bcos why not
    at ~32:00 b2 10% our 2nd favorite vl skill combo happened: gargs, + golems, + jail
    u know what's the next event when pally the tier SS golem clearer got sent into jail (shad bucc are tier A) - the fest for vl
    ate like 5 golems
    i came out of jail while looking for my gelts in inventory and at the exact moment rocks popped up i clicked on my gelt in inventory trying to move them to quickslot, this action stopped my char moving and although there was a gap i managed to squeeze in, i didn't have time to unmount and died, noob
    here comes the interesting section: why did i not have time to unmount? it's because the 280 ping, this fucking 280 ping without vpn would not allow me to unmount quickly enough.
    when u use the monster rider skill ur client sends a request or something like that to the server, and then server says okay to ur client then u will finally mount/unmount. this delay can kill u, yes, in some extreme situations like this when u need that low ping.
    this little bit unfairness exists in every corner of this game. if i share my video with ppl who have lower than 200 ping they will not believe it and they're going to think i'm hacking. do u know that, when i hold down arrow key ↑ while walking through a portal to the other map, i can walk pass through the portal, moving 1 char long then finally get into map transition black screen. do you know that, when there's a drop game, someone drops something onto the ground letting other ppl loot, a higher ping player will never be able to loot it before a lower ping player does, bcuz lower ping client will always receive the message from the server earlier and render the item dropped on the ground faster. do you know that, by the same logic, after a lhc party(bw, golem) low ping players will have their full loads of equipments to sell to npc while high ping players can only loot a few, if those happened to drop to the spot where there's no one else? apples for low ping players are free while it's not the case for high ping players. more and more
    lets talk about another interesting thing. i was once told to not ress people under the rocks when i didn't do that at all, and i was like "????".
    if u read my shit talk above u prob can figure out why. on my screen vl just finished the previous attack animation, but on some really low ping players' screen, they see vl has started the next animation which is rocks.​
    (260403) did a test today, found that normally if u just hold the arrow key and click inventory, ur char will not stop moving, but if u hold arrow key, and jump at least once, then click inventory, ur char will stop. what a trap (260403)
    too much irrelevant shit talk here
    ok so we gelting after this. entered b3 at ~27:30. u know... gelt gives u nice little dps boost but it's not all cure potion for every scuffed run, this run we started b3 pretty late, i decided to use 1 vl pot mid way of this first gelt.
    catched up the pace after b3 70%. when vl pot expired it's ~12:00 at ~30%, used 2nd gelt to finish this. cleared at 05:51. nothing special happened during b3. too much shit talk here... very few deaths but just dps kinda low for some reason, overall pretty good run.

    honestly i have a theory why dps was low in this run but im not going to talk about it here, maybe some time

    20260401_ss582.png


    260405
    so lets talk about the different pally mode
    traditionally when u play on pally u want to dodge rocks, crouch bird, jump laser, and rush lightning. everyone starts from here and stops here. if u willing u can try to skip rushing lightning, so everytime vl uses lightning u gain ~1 more blast dps which is very nice. when doing this way u might also want hw10 on your hand for dangerous moment when crazy skull expiring + laser/rock/bird
    how about doing this more aggresively, knowing that all these attacks are 1-frame hitbox generation, this is what we can do: dodge easy rocks, jump laser, rush bird, rush hard rocks, ignore lightning, and rush laser/rocks when crazy skull is about to expire.
    , going to upload some of my pally vl to illustrate

    here we go, some comments update later

    more uploads when i dig them out.... f


    ????????
    know ur vl dps

    need a few items:
    b3 exp gain: leave ur party before b3 dies, /1.1 if u have hs, -200m if u did last hit(u will see about 300m exp). can also stay in party but need ppl's cooperation which is impossible for someone not having friends
    how long u been fighting vl in b3:
    b3 start time
    b3 end time (clear time)
    how much time u spent in jail
    from the moment u got sent into
    to the moment u touched the first mob or vl after coming out of jail​
    how many golems eaten
    how long u been staying in fking smoke
    this one is hard to collect, i'm just counting how many smoke used vs how many tp to gauge it roughly​

    with these items u can calculate ur damage and dps during b3
    this is only meaningful to urself, use this dps check for self improvement and data collecting to know how good is ur chars in vl, don't use it to compare with others it's pointless

    (update, remind me to upload another pally video for the showcase)


    ????????
    vl stuff - how to know how many golems eaten

    i have no idea how do some ppl read the hp percentage bar thats 1 kilometer above their char head with the text as small as ur pp, and say "6%" "8%" "i think 10%" each time he ate, those ppl are true sharp eye genius, idk why they don't se us during the fight and why we still need bm for se.
    i read the blue heal number on the vl face, the first 2 digits is enough
    each golem eaten heals vl 25m hp
    1 golem = 25
    2 = 50
    3 = 75
    4 = 10
    5 = 12 6 = 15 7 = 17
    8 = 20 9 = 22 10 = 25 simple math

    in b2 it's 25/1250 = 2% each golem
    in b3 it's 25/1750 = 1/70 = if u know what this number is, 1.42857142857142857142857142857% each golem (~1.43% or ~1.4% each golem)

    260411
    if u're a bucc with hw10 it's good to try to get laser'd 1-2 times during b3
    will talk about update #95.0 #95.1 #95.2
    update later

    260414
    stuff i found during accuracy test on my pally
    vl claw attack (slow debuff) hitbox only covers the area in front of him, if u stand right below him(in other words overlap with his leg) u wont get hit. this also means he won't use this attack if the aggro target is right below him


    260415
    [mythbuster] "vl bon used to be average 3.5-4 ws/cs/boots/css20% drop from 30boxes / from each run"
    false
    3.5-4 drop only for everyone else not for me, for me it's 2-3
    as the player who started every single boss by experiencing the driest streak u can or can't ever imagine, those kind of "average" numbers don't work on me.
    sorry to this thread https://royals.ms/forum/threads/did-something-happen-to-vl-bon.256103/ but speaking from someone who got his first 3/6 boots after 138 vl runs / 326 boxes broken, i have no choice but to to vote "it's just fucking normal rate". and even now my boots rate is still the lowest in the server, 3 * 3/6 out of 19 boots, the rest are 8 * 2/6, 8 * 1/6
    "but but but shaman, u've got a 10/5 bfc on ur bm and a 5dex 7luk ep in ur solo run" i deserve more. that bfc should've been 11/5. that ep when it dropped should've been 10dex 12luk chaos-ed. (might delete this piece of shit lmao idk why so cranky)

    look at this dry streak, void printer goes brrrrrrrrrrrrrrrr (x)
    [​IMG]
    no mir days by days, cs drop rate literally getting close to 10% (13% now, if not counting those runs before i started tracking auf drops where i've never seen any cs). uncrossable record. bullshit

    260415 [mythbuster] "laser jump timing depends on how far u r from vl"
    false
    I had been hearing this shit everywhere in earlier vl days, idk who kept spreading this misinformation, im not sure what's the situation nowadays.
    dodging vl laser has been divding vl runners into 2 groups: one group of ppl knowing a bit about the mushroom game and another group of ppl who don't. the first group learns by themselves how to jump laser wihtin a short time, they never get laser after 10+ runs experience, while the 2nd group keeps discussing, questioning about this stuff, and still struggles with it after 30+ 40+ 50+ runs experience, and in the end of the day they still rely on luck to dodge laser.
    in stupid mushroom game there're basically 2 types of mob attack, 1st type only generates hitbox at certain frame after the attack launched, which is the majority of the mob attacks, another type is what actually has moving hitbox along with it's projectile.
    u never see an attack that has moving hitbox without any projectile. vl laser belongs to the first type: it only generates one hitbox at certain frame. vl's other skills too, vl doesn't throw fire or spits on ur face so all vl's attacks are the first type.
    (update later, remind me to post clips and illustrate)

    260417
    challenge cleared
    unfortunately regarding the chicken bstew part, i used it once because of some hesitation, but i'll take it


    ty mimi and everyone for bearing with my weird request to not use smoke. i know ppl want smoke. i also know this chance won't be there too often so i raised my level of focusing in here. cherish everytime when we are not just farming this boss.

    b3 battle time: 1558 seconds
    start at 34:53
    end at 08:16
    39 seconds spent in jail (1 out of total 5 jails)​
    golems eaten: 4
    single person exp = (313628651 - 200m) / 1.0 = 113628651
    smoke/teleport: 0/??

    damage% dealt on b3 main body = 113628651/0.8/1b = ~14.2%
    damage per second = damage% * (1750m + 4*25m) / 1558 = 168.6k/sec
    ideal dps is 205~215k/sec for my equips on shad, when run is very smooth and mob clearing is fast plus > 70% of the time in smoke.
    *0.9 from not using any smoke, *0.9 from how relatively strong the parties are (i.e. how long it takes to clear the mobs vs how long we are using single target skill), so this is about 80% of the ideal dps.

    party composition: [pally pally pally bucc bucc bs] [shad nl nl bm bucc bs]
    non-trivial iframed laser: 31

    260419
    started my hero's vl runs this week at level 179.
    1 big issue i've expected is hero's brandish animation on 1-h weapon, this animation on 1-h sword is so fking weird tbh (also imo 2-h animation is aesthetically better than 1-h) bcos during each casting ur character moves back and forth for 2 times, it's almost the same animation repeated 2 times, u dont know if it's ended or not so it's so hard to sync it with ur brain and control ur character well. it was fine when u just need to do damage like in lhc golem or in rg, but in vl when u need to keep switching between spamming skill/stopping and moving/rushing it becomes a huge huge problem. i can understand now why hero is actually difficult to play in vl. and wtf pally is so easy yet so OP, seriously if 200k damage limit becomes uncapped pally is gonna be stronger than shad no joking, as long as u got a reliable bucc.
    another big issues i have not expected is again the brandish animation, but with crazy skull. if u read my shit above u'd know i don't rush lightning, and during brandish animation i almost can't tell if i'm under this debuff or not. 整個人(角色)瘋狂抖動根本看不到頭上有甚麼狀態 (google translate: The entire character was shaking so violently that you couldn't see any status indicator above their head.)
    now 2 branches i'm facing: 1 i'll switch to 2-h sword in the future 2 i'll get used to it and learn how to know when the animation ends without even looking at the character
    0 death 0 laser in first 2 runs btw

    260421
    there are many myths and potential solutions about the game crash in bosses especially vl, but from my own experience the only thing that matters is the Language for non-Unicode programs setting if you're using windows os, you'd have to set it to english. you can also check my alternative method. i'm currently(still) using this alternative method and i have japanese as Language for non-Unicode programs for some of my old steam games that were originally made years ago. for those dumb apps i couldn't utilize steam's execution path feature to redirect it to locale emulator because besides steam launcher they got their own dumb launcher too so the only way i could reroute the execution to locale emulator was to hack into their own launcher.

    260421
    do u know mage teleport-up = 1 frame jump?


    kinda want to do this on vl laser but i need to get hw10 first before i could afford lots of failure (this literally needs to be done frame perfectly)
     
    Last edited: Apr 21, 2026 at 1:42 PM
    Donn1e likes this.
  4. nomade
    Offline

    nomade Well-Known Member

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    guess i still got too many garbage to dump here


    a record of cards grinding on my shad during roughly 2602-2603 = roughly lny event
    ppl like to ask ohhhhhhhh u need that medals? no i just felt like to do some hard but not so hard thing. currently 20x/400 with most of hard ones c5/5

    Mano - 3/5 many ppl especially low level ones / tourists are hunting this, to the extent that this became a fair competition, usually can find 3-4 channels
    Faust - 5/5 fucking hard to find even one out of 40 channels
    King Clang - 4/5 a bit hard. i accidentally found the tp portals that literally transfer u through the 3 spawn points... didn't know about this
    Timer - 3/5 60 channels seemed like less ppl know about left side. right side and middle are way more frequently hunted
    Mushmom - 1/5 almost every random timing i came here i found 15+ channels idk why, saying this in combination with my experience on other chars during past yrs
    Dyle - 3/5 40 channels
    Zombie Mushmom - 4/5 ~mapowner
    Nine-Tailed Fox - 3/5
    Tae Roon - 4/5 ~mapowner
    King Sage Cat - 2/5 40 channels the hidden map is the less known one? idk
    Frankenroid - 4/5 did 3 runs a day to grind tokens for pally/bucc as well. was lucky in first 2 days c3/5 then almost one week to c5/5. this is the first time to know this dude use a special skill which teleports close range player to previous map, when ur party members are not all present, and when this skill drops the same time u kill him, u will come back to the map without anything changed, no boss, no npc, mobs on the top platform are still doing their work. u failed a run. this is just a funky skill and has nothing to do with boycotting/anti solo runs bcuz after u kill the boss the npc will require all party members to come to the map anyways. when i searched for info of this guy to confirm something i found a rumor in legends or somewhere that raged version actually has higher card drop rate. well in the end of the day i couldn't figure out this, what i can say is i did normal version 5-6 runs out of 20+ runs and the rest was all raged version, all 5 cards dropped from raged version.
    d1 raged*3 c1/5
    d2 raged*3 c3/5
    d3 normal raged normal normal 0
    d4 normal raged raged c4/5
    finished c5/5 at d7-ish
    solo 20-25 minutes per run
    Eliza (see Jr. Lucica later)
    Snowman - 3/5
    Griffey - 4/5 fuck shads fuck nx farmer they really need to triple or 5x the gizer drop of this and manon to make this fair competition
    Pianus L - 10/5 this is the only one i decided to go real toxic mode. went from c0/5 -> c5/5 in roughly 2 days
    Pianus R - finished left side and i'm done, bye. this one is still c1/5, bye (maybe see u later on)
    Stumpy - 4/5 a bit hard
    Jr. Balrog - 1/5 faaaaaaaaaaaaaaaaaaaar no one even bothered themselves to farm this dude
    Deo - 2/5 sometimes 20 out of 20 channels sometimes 2 out 20 not sure whats going on with this dude
    Zeno - 4/5 i've never known who is farming this, maybe ppl just need them for quests
    Chimera - 4/5
    Leviathan - 3/5 unexpectedly finished c5/5 pretty easily. guess i was lucky to find 10+ channels first wave and by camping the timer finished in 2nd waves. still fuck shad fuck nx farmer.
    Dodo - 4/5
    Lilynouch - 5/5 fuck shad fuck nx farmer. met a nx farmer who taught me about the reason behind them deciding to do this way, also his income from farming nx. those were some very persuasive and very valid reason imo, now i respect nx farmer, but still fuck nx farmer. i need to fame them for telling me their short story
    Lyka - 5/5 this one i'll not fuck shad fuck nx farmer bcuz pretty much everyone is farming this
    Giant Centipede - 1/5 same as Jr.balrog but tbh it's not far at all
    Snack Bar - 5/5 unexpectedly super hard one, 1 out of 20 channels everytime
    Black Crow - 2/5 ez shad life
    Female Boss - 2/5 i didn't grind for this. i c5/5-ed this one when leeching my shad through level 120-135 with my bm (same as Big Foot, not same as Kacchuu Musha, see below). one of the rare moments when u actually feel good for being a bm main, back in the day.
    Blue Mushmom - 3/5 became a lot easier after the respawn time shortened
    Kacchuu Musha - 4/5 became slightly easier after the respawn time shortened. however this dude has prob the lowest card drop rate among all area bosses. killing this with shad was as easy as with bm
    Bodyguard A / Bodyguard B / The Boss - ??? (c0/5 c1/5 c0/5)
    (260416)
    after 7 days of grinding i'm now at c2/5 c4/5 c3/5, i'll give the rate of 6/5
    Bodyguard A
    the most annoying and difficult one
    pot used: map buff +20wa for 15 mins (petit rose/witch effect, can get from event or cashshop, snow/bell effect, sold in cash shop) + 1 apple on nl
    start from a holy shield - smoke - holy shield - tl-ed smoke. mdfker can punch and stun my bm+nl from 4th dimension. (note: if ur like me having 280 ping there's no "out range"such thing and there's no "pin corner" such thing, mobs can keep rubber-banding between a short distance, hamstring can help a little bit with this disadvantage) if unfortunately both my bucc/shad got stunned then it's fun time, super fun. debating if i should bring my 2nd bishop stationing at ulu1 to have longer hsh uptime.
    usually kill before nl apple expires, but depends on how often do i get stunned from this mdfker. usually takes 11.5-12.5 minutes
    Bodyguard B
    super tedious one, if u look at data it's says 500m hp but don't trust it, those iframe alike bigfoot makes it effectively 700m+ hp
    pot used: wait for previous map buff expires, then 2nd map buff + 2nd apple on nl. takes 16-17 minutes
    The Boss
    pot used: 3rd map buff + 1 basket on bucc
    usually i could lower it's hp to ~30% after 2 holy shield and 2 smoke
    remember what i said in Jr. Boogie section? yes nl has no avoid against these high level bosses, but still better than bm. after 2 smokes done, bm becomes se mule, only attack on nl shad bucc.
    takes 6-7 minutes.
    also everytime shit tons of elixir used on bucc. drops? 11k nx, well.
    totally around 37-39 minutes to finish
    (260416)

    Castellan - ??? (c2/5)
    Horntail / Von Leon - keep these c0/5 as if i never did these bosses

    Gatekeeper / Thanatos - 1/5 ~1 minute respawn time. apparently they have slightly higher drop rate then normal mobs
    Imperial Guard - 2/5 it's insane that during this many years nobody ever reported this weird thing that dudes in core blaze don't drop card, only in Royal Guard stage or in Dunas V2, this server is 狂ってる. checking scotty's library i found that those are indeed 2 different mob both called Imperial Guard and both have the same stats/hp/exp, just one of those doesn't have a drop table wtf. why there needs to be 2 of them??
    Small Gold Monk / Small Bronze Monk / Giant Gold Monk / Giant Silver Monk / Bronze Monk / Silver Monk - 3/5 grinded these from 7th floor -> 5/6th floor -> 3/4th floor -> 1/2nd floor, basing on the logic of "always start from the mob that spawns only in 1 map". ez shad life, matter of the time
    Crocky the Gatekeeper - 3/5 ez shad life. fuck shad. tried to duo attack with bucc but the map is a bit of ehhhh, not worth it
    Reindeer - 5/5 only spawn in 1 map, in mixed with their brothers (didn't know about this until i seriously looked into grinding this card) shad + bucc duo attack, not easy
    Blood Reindeer - 4/5 u know why they're called blood reindeer? they have shit tons of blood (hp)
    Bearwolf - this is special one i'll not rate it. basically u join lhc melee bw and loot them
    however!!!
    however!!!
    however!!!
    however!!! linking this to my another shit talk (update later)
    Grey Vulture - 3/5 shad + bucc duo attack easy
    Castle Golem - 1/5

    Male Boss - 5/5 c1/5 although haven't finished this i'm just rating it based on experience of my previous char when i farmed this with 4-clients 4 channels
    Black Bird - ??? (c2/5 this shouldn't be hard...)

    Lycanthrope - 4/5 imo best route to farm those dudes is to only care about the bottom 2 spawns in Wolf Territory IV. cc, clear all White Fang spawned at the bottom, go up kill 2 Lycanthrope, jump down so u will respawn at bottom part of the map when u cc -> loop
    Homunscullo - 5/5 i can't remember how many bots i've spotted in this map it's way too many. to the extent that i observe u 5 seconds i know 100% ur a fucking bot or ur just a fucking good boy grinding here manually. all my reports on this map and lab unit 2-3/2-2 got confrimed by gms. and there's still lots of cases i was lazy to make a report. this is prob best sale of royals bot/script black market, if there's any? idk, maybe it's just open-sourced. anyways if ur a botter/scripter reading this for idk why u reading this, stop botting on this map. it's stupid to to this on a map ppl need for quest/ card/ somthing.
    drop rate is prob same as normal mob. right side spawns every 30 minutes, left side spawn every 2-3 hrs im not sure.
    Dark Yeti and Pepe - ??? not done yet c1/5, gonna mage farm this
    Mingu - 5/5
    this is super special one that i've found super ez and chill if u doing this on a shad, but super hard otherwise. u just solo it, yes u just solo dojo 1 run takes ~9 minutes. it's even faster than trying to recruit or join ppl's run. i remember when i was trying to solo dojo with my nl there's still a good chance to fail on pap and even if i miss-ed all the 1/1 attack it's still super slow clearing speed, but with shad i just kill everything, the only thing i need to worry about is when the mobs don't drop mp potion. btw if u tryna use the damage amplifier skill it's a direct x2 from the original damage u'd do without it. not sure if it's a party buff or just for urself, would be insane if it's party buff.
    [​IMG] [​IMG] #1 shad is here
    if u do public runs u will find some tourists who don't listen to ur plead they will just loot the cards regardless of what u said, those are just ignoring any communication, u join on lv200 char and they just take it for granted, "oh this guy want to have some fun lets give him some fun". ok luckily there's still bunch of conscious players around in this content, i'll make sure to fame them, fame with all my mules. however i've to say dojo is a sadge content now, it really needs some buff or interesting idea. bcuz a random 3/3 vl belt scrolled with +2 wa first slot costing 900m-1000m is just on par with a black belt with 5/11 stats (+3). anyone who has access to 18-man vl would just skip dojo. 900m meso guaranteed stats v.s. 14000points / 2000points/run * 1.2+hr/run = 8.4+hr risk failing 60%s who wins.
    got c1/5 in previous public runs
    non-existed c2/5 was supposed to be spotted in another public run but it's hidden behind the fat ass potions and was took by someone else
    a few more public runs and i went solo
    c2/5 c3/5 in first ~20 runs
    ~30 runs dry streak
    cc from 14 to 17 after ~45th run and at ~49th run got c4/5 c5/5 at the same time
    Bacal - 5/5 3/5 (260406) c1/5 not finished yet but ik it's hard ok so, after looking into it a bit, i 've found it's not that hard.went from c1/5 to c5/5 in ~8 runs krex. how u gonna do this is to have a nl, use taunt on the mobs so not only they get def up but also drop rate buff, i'm not sure if the drop rate buff will affect steal success rate but apparently steal success rate has something to do with the natural item drop rate when mob is killed, so even though Bacal drops nothing but card, it takes forever to steal one card from them. and then u take off all the equips that +stats/wa to minimize ur shad damage as much as possible, with lv200 shad u would inevitably have still 1k+ range when u almost wear nothing but a 20-30wa dagger, thats fine. with def up from taunt u will do 300-400 damage per steal hit so 60-70 chances to steal it on each mob, thats good amount of hits but not guarantee the card will drop. (260406) (260408) wtf shad has taunt too (260408)

    Jr. Lucida - 5/5 Eliza spawns 6(or 5?) Jr. Lucida when it's hp goes down to 80% 60% 40% 20% so reduce Eliza's hp to below 20% and wait for 4 spawn waves. monster sacks can make this easier. drop rate same as normal mob
    Jr. Gargoyle - 4/5 solo GPQ unexpectedly finished c5/5 very fast in 4 runs. think i got a bit lucky here. this is the first time i seriously looked into how Jr. Gargoyle spawns work in there, so here is my observation: right side knight statue will summon 15(or 16, idk how to count) waves * 5 Jr. Gargoyle, if there's more than 50 mobs in the map the summon will fail (which means u lose 1 chance for it to summon). clear all the other stuff and leave right side knight statue alive and wait. drop rate probably same as normal mob
    Tauromacis - 4/5 moooooooooo
    D. Roy 5/5 spawn timer and drop rate same as Homunscullo but less botters here
    Werewolf - 4/5 2map * 4spawn. spawn from top platforms to bottom
    Taurospear - 4/5 moooooooooooo-spear
    Crimson Tree - 3/5 4spawn in the first map, can use portal in the map. 5spawn in the second map, go in cave and cc and go out, rotated counter-clockwise in upper part of the map. shad is doing better than other jobs here, cleared 20 channels faster than they respawn-ing, switched between map1/2. went from c0/5 to c5/5 in about 1 hr

    Rombot - 5/5 i doubt if it's drop rate is even lower than normal mobs. cost more than 1 week and more than a bunch of tp rocks.
    Chief Gray - 5/5 i felt it's drop rate is same as Rombot but got lucky on this shad. went from c1/5 to c5/5 in 3-4 days while still searching for Zeno. (yeah i didn't even search on the other 3 maps often and thats why i felt i was just lucky)
    MT-09 - 5/5 same as Rombot
    Miner Zombie - ??? not finished yet
    Sophilia Doll - 4/5? 4 mages nuking the lobby map, farmed c5/5 along with Psycho Jack + Glutton Ghoul. got 10 more Glutton Ghoul cards here
    Phantom Tree - 3/5 make use of the fact ppl farming bf/horseman, cycle through the 3 cross road maps, u dont cc in the crossroad map bcuz it'll send u to the bottom where ur doomed and u will be crying in the corner, go 1 map before and cc and go into crossroad again. i'll put video here to show how did i farm this one. i have no evidence if this method is more efficient than just walking around twisted path, but i went from c0/5 to c5/5 in less than 2 hrs. what's good with this method, after u clear all 20 channels of a crossroad map u can go down and there's another 3 tree spawns u can cc all 20 channels again at the bottom.
    [​IMG]
    [​IMG]
    [​IMG]



    [​IMG]


    Jr. Boogie 1 - 3/5 learned from senpai's info and finished c5/5 in Sleepy Dungeon 3platform*2spawn + 5platform*2spawn
    Boogie - 4/5 this one only from zak b1 summon (hp 100%), zak b1 also summons Puco from ~80% hp, Punco from 55-56% hp, Cuzco from ?% hp so u want to leave it at high hp to make sure Boogie get summoned more often (not sure about this, when zak's hp goes down he also uses skill faster and more frequently). this is another one shad does better than other jobs bcuz if u do this on other classes u will lose shit tons of potions while waiting for zak to summon, but with shad u just afk, literally go afk and back to see the whole map of mobs. nl? what about nl? no nl has no avoid, after playing both nl and shad i can safely, humbly, conservatively say nl has no avoid.
    [​IMG]
    Electrophant - 3/5? 4 mages nuking at the I.AM.ROBOT map. maybe previous map better idk
    Baby typhon - 4/5 felt drop rate is slightly higher than normal mobs. my other 2 chars finished this c5/5 by just doing hp quest. put 1 bishop at the bottom thorn bush and shad went around


    Fairy 1 - 5/5 finished c5/5 in Cloud Park. according to senpai's info golem temple in henesys would be better. farming this was satisfying
    Batoo - ??? not finished yet
    Papa Pixie - 5/5 interesting one, i'll prob upload a tier list of "how fast can ppl yoink the boss card in each different pq, compared to how fast they've been doing to clear stages", this gonna be tier S+ btw, and maybe epq tier A
     
    Last edited: Apr 17, 2026 at 6:01 AM
  5. nomade
    Offline

    nomade Well-Known Member

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    https://royals.ms/forum/threads/update-92-31-05-24.233310/#post-1429439

    https://royals.ms/forum/threads/party-bug-resulting-in-dc-at-toad.105368/



    apq.png
    gacha
    zak_quest.txt

    exp.png (a bit obsolete, update soon 260330
    https://royals.ms/forum/threads/calculating-exp-of-leeches.123477/#post-703776
    https://forum.maplelegends.com/inde...ve-guide-to-leeching.17463/page-3#post-201143

    https://royals.ms/forum/threads/ellin.223471/
    https://royals.ms/forum/threads/s-10-5-bfc-8-14-garina-8-13-21-16-witch-hat.230919
    https://royals.ms/forum/threads/b-ign-deietethis.230885
    https://royals.ms/forum/threads/s-rc-12-71-4-slots.231906
    https://royals.ms/forum/threads/t-teamwork-bow-xbow-bullet-for-star.232132/
    https://royals.ms/forum/threads/b-118-kc-css-service.240901
    https://royals.ms/forum/threads/s-18-22-warrior-shield-14-106-kc.241337
    https://royals.ms/forum/threads/s-16-pgc.241357/
    https://royals.ms/forum/threads/s-peppermint-lollipop-stacks.243857
    https://royals.ms/forum/threads/t-2...00-spellbound-lollipop-topup-to-ws-cs.252075/
    https://royals.ms/forum/threads/s-beret-pink.252161
    https://royals.ms/forum/threads/s-9-0-6-goggles-2-5b.250993
    https://royals.ms/forum/threads/s-21-143-sparta-16-5b.250993/

    https://royals.ms/forum/threads/low-level-doing-anniversary-pink-bean-pq.218771/
    https://royals.ms/forum/threads/ali...ale-hairstyle-paula-when-clmbing-rope.220988/
    https://royals.ms/forum/threads/accidentally-dropping-an-item.230279/
    https://royals.ms/forum/threads/goddess-wristband-received-from-wonky-has-consistent-3-wa.231322/
    https://royals.ms/forum/threads/the...e-its-hungry-even-when-its-not-hungry.231323/
    https://royals.ms/forum/threads/unrestricted-cake-boss-map.233834/
    https://royals.ms/forum/threads/multiple-glitches.244114/
    https://royals.ms/forum/threads/cha...-code-when-avatar-smega-is-popping-up.246939/
    https://royals.ms/forum/threads/imperial-guard-in-core-blaze-doesnt-drop-anything.256012/

    https://royals.ms/forum/threads/client-closes-dc-randomly.226157/#post-1381791
    https://royals.ms/forum/posts/1392117/
    https://royals.ms/forum/threads/community-blacklist.166479/page-178#post-1398768
    https://royals.ms/forum/threads/community-blacklist.166479/page-179#post-1400173
    https://royals.ms/forum/posts/1402953/
    https://royals.ms/forum/posts/1415747/
    https://royals.ms/forum/posts/1415757/
    https://royals.ms/forum/threads/one-of-my-accounts-was-blocked.232348/
    https://royals.ms/forum/posts/1431408/
    https://royals.ms/forum/threads/236995
    https://royals.ms/forum/posts/1458707/
    https://royals.ms/forum/posts/1462372/
    https://royals.ms/forum/posts/1478910/
    https://royals.ms/forum/posts/1481675/
    https://royals.ms/forum/posts/1574561/ (OPQ)
    https://royals.ms/forum/posts/1590125/ (OPQ)
    https://royals.ms/forum/threads/feedback-request-von-leon.210514/page-19#post-1577132 (vl)
    https://royals.ms/forum/threads/increase-npc-talking-interval.245329/
    https://royals.ms/forum/posts/1593645/
    https://royals.ms/forum/threads/party-stuck-bug.242054/#post-1555979
    https://royals.ms/forum/threads/mage-farming-is-the-best-content.255587/


    https://royals.ms/forum/threads/arrow-bomb-has-an-invisible-stun-rate-nerf.241528/
    https://royals.ms/forum/threads/paladin-blast-damage.205523/
    https://royals.ms/forum/threads/237950/#post-1464275


    extension of random stuff

    #5 uncapped bees

    #6 event PQ
    mage solo dagger ver.
    09:40 / 09:30 / 10:10
    mage solo fork ver.
    08:50 / 08:20 / 07:30
    muscle memory retrieved + bit of luck = faster clear

    241011 #7 no context


    241112 #8 Witch Tower 3000% 53:37
    good feeling with some improved routes in 2nd year halloween event and polishment and even managed to overcome the hardest jump which always slowed down the progress which caused my PTSD

    2411?? #9 no context Witch Tower
    a compilation of witch tower fails, soontm

    241218 #10 summary of 2024 halloween event
    was supposed to be posted one month ago

    [​IMG]

    250312 epic fight



    260331 bucc rg room2
    faster bees? not necessarily
    more fun? guaranteed


    remind me to update 2025 halloween records fk me


     
    Last edited: Apr 21, 2026 at 1:43 PM
  6. nomade
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    nomade Well-Known Member

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    Pirate Party Quest Guide (PC) by cutekittenkyti
    Version: 1.8 | Updated: 01/07/2008

    Lv199 Shao solo -> 3.82% 51.2*0.4*(1+1)*1.5
    Krex left -> 1.91%, right -> 2.39%
    Ellin -> 0.38% (6.05m)

    SP: 1st job 61 (mage = 67) / 2nd job 121 / 3rd job 151 / 4th job 243
    AP: 1st job extra +0 / 2nd job extra +0 / 3rd job extra +5 / 4th job extra +5 lv1 = 4*4+9

    damage penalty = 1% per minus level (see damage/defense formula)

    remind me to update why it's easier to tc on cheap keyboards (old debouncing method)


    accuracy calculated from client code
    https://forum.maplelegends.com/index.php?threads/accurate-accuracy-formulas.61290/
    https://forum.maplelegends.com/inde...sical-accuracy-guide.55286/page-2#post-426228
    https://github.com/MrSoupman/Maple-ACC-calculator/blob/master/index.html
    https://forum.maplelegends.com/index.php?threads/nises-formula-compilation.36234/page-2#post-257086
    https://forum.maplelegends.com/inde...ng-out-on-200-hp-due-to-a-possible-bug.34040/
    Code:
    https://docs.google.com/spreadsheets/d/1vqwsXVA-RZSh5upxDlWVCJe7kIH41OTCdFibMjg__Xg


    Code:
    (weapon)
    accuracy_rate = total_accuracy * 100 / (level_diff * 10 + 255)
    random(0.7, 1.3) * accuracy_rate >= monster_avoid
    
    (magic)
    total_accuracy = 5 * (floor(INT/10) + floor(LUK/10))
    accuracy_rate = total_accuracy * 100 / (level_diff * 10 + 255)
    random(0.5, 1.2) * accuracy_rate >= monster_avoid
    
    (deriving)
    (avoid*(D*10+255)/acc - 70)/60 <= random(0, 1)
    chance to hit = 1 - (avoid*(D*10+255)/acc - 70)/60
    or
    chance to hit = 13/6 - avoid*(10*D+255)/(60*acc)
    
    compared to ayumilove:
    acc/((1.84 + 0.07*D)*avoid) - 1
    
    at 100% hit chance:
    1 - (avoid*(D*10+255)/acc - 70)/60 = 1
    avoid*(D*10+255)/acc = 70
    acc = avoid*(10*D+255)/70
    
    compared to ayumilove:
    acc = 2*(1.84+0.07*D)*avoid
    
    from here we can discover that the accuracy required for about 98~102% hit are very close between ayumilove formula & client code, but totally different outside this region
    from ayumilove, character needs 221 accuracy to 100% hit VL
    [​IMG]

    from client code, it's 219 accuracy to 100% hit VL
    [​IMG]


    bucc
    [​IMG]

    pally
    [​IMG]

    combine
    [​IMG]

    question remained: whats the real accuracy value used to calculate hit? panel accuracy which is rounded up/down, or the raw (float point) accuracy?
    -> panel accuracy
    from bucc video at panel accuracy 218 when i got a few misses, dex=100 luk=52 so the decimal part that could be rounded down was 0.6, if calculated from 218.6 acc it's 100% hit rate, contradiction

    another question: wtf is the pally test data at 218 acc?


    Code:
    https://docs.google.com/spreadsheets/d/1mwEbLiO8ESPLNVHwYBxkUMRuVM28M7eqLavmlIh4xVY
    ref https://royals.ms/forum/threads/threaten-skill-effect-is-disabled.242527/
     
    Last edited: Apr 21, 2026 at 1:44 PM
  7. nomade
    Offline

    nomade Well-Known Member

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    don't cheat!
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    unagi
    ~cs
    :adminban:
    unagi
    unagi
    ~ws
    unagi
    unagi
    under construction

    in all the khjars dropped from 100+ auf , 700+ nt bosses (verga, v1, niber, nmm, v2), my first godly rolled khjar was 6luk/19wa, my second godly rolled khjar was 8luk/13wa. now guess whats the luk/wa of my last godly rolled khjar?

    260407 matt logged in twice in a day!

    reading some really old threads can change your mindset

    260412
    [​IMG]

    how did legends import taiwan maps (ximending, taipei 101 maps), golden temple
    ok, heavily customized christmas event / happyville / snowman fight, interesting but lol, and it looks so fking weird
    retro world during anniversary event seems fun but completely different physics, and again weird character animation

    watched some pb videos from legends and read their guide. dumb ass boss as i thought. basically one-key afk hitting if dr is down, watch out animation and run if dr is up and thats it. not much playstyle difference between classes. not saying it's bad as we all know old ms boss design philosophy is just make boss spam attacks and give them shit tons of hp to encourage players to grind more farm more play longer but not actually care about the 2d action aspect. but if royals introduces this ancient dumb ass i think i can stick with vl.
    but now here comes the question: for the reason of being post-bbb boss and not fully in the coverage of nostalgia maintained, vl was customized quite a bit in royals, and it turned out to be a success. however will they allow pb as a pre-bbb boss to be as much customized as vl again, if by any chance it's truly being implemented?

    [mythbuster] "white exp is given to the player who does the most damage in the party that does the most damage"
    false
    try not to copy the impression from a different server's customized feature directly into royals


    [mythbuster] "reuel quest gives u 35hp per day in average"
    false
    35 hp only for u, for me it's 33hp/day

    260416
    i feel players right now are at a crossroad to reconsider their life choice. do u believe there's some value remained in royals. do u still have goals in here. how much effort u are willing to pay in this place.
    i hope staff can be more honest and frankly about the current state of the server. we have had so many great ideas implemented but also so many bugs coming along with the implementation, a few of them were fixed after months, but more haven't been fixed after years. contrary to how active gms/tim has become on handling ToS things, the bug fix part hasn't been touched for such a long time. is this server still being maintained / improved? or is it just waiting for fading?
    (update later, need to organize my words which is a thing im so fucking bad at)

    https://forum.gamer.com.tw/Co.php?bsn=7650&sn=6417357
    https://news.yahoo.co.jp/expert/articles/133d3a29103c764aa19f70c928106f1f5650ac18
    https://yourdailygerman.com/meaning-aufheben-anheben-hochheben/

     
    Last edited: Apr 20, 2026 at 3:20 PM

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